 //-------------------------------------------------------------------------------
// Localized text for Victory Condition and Adversarial Game Type descriptions
//
// First field is token 
// Second field is text string
//
// Parsing routine should search for token and  return the text string field. 
//-------------------------------------------------------------------------------

//------------------------------------- NULL ------------------------------------

RSS_NONE						""

//------------------------------ BOUND MOTION NAMES -----------------------------

BMN_1							"Aktivovat kod"
BMN_2							"Zde pokryt"
BMN_3							"Pokryt"
BMN_4							"Ne"
BMN_5							"Hodit granat"
BMN_6							"Pouzit objekt"
BMN_7							"Zopakovat"
BMN_8							"Rozprostrit"
BMN_9							"Dostat dolu"
BMN_10							"Ano"
BMN_11							"Zamerit vpred"
BMN_12							"Bod vlevo"
BMN_13							"Bod vpravo"

//-------------------------------- NORMAL MISSIONS ------------------------------

VC_RM03_PREVENT_TOXIN_RELEASE	"Predejit vsaknuti jedu"
VC_RM03_TOXIN_RELEASED			"Jed se vpil"

VC_RM06_ALARM_TRIGGERED			"Bezpecnostni system vypnut "
VC_RM06_DONT_OPEN_DOOR			"Neotvirat dvere"

VC_M08_PREVENT_RUSSIAN_ESCAPE 	"Zabranit Ruskemu uteku"
VC_M08_RUSSIAN_COMMANDER_ESCAPED	"Rusky velitel unikl"
VC_M08_MAFIA_LEADER_ESCAPED		"Vudce mafie unikl"
VC_M08_RUSSIAN_TRUCK_ESCAPED		"Ruski kamion unikl"

VC_M09_CAPTURE_GENERAL			"Zachytit Ruskeho plukovnika"
VC_M09_GENERAL_KILLED			"Rusky plukovnik byl zabyt"
VC_M09_GENERAL_ESCAPED			"Rusky plukovnik unikl"

VC_M10_DOWNLOAD_FILES			"Stahnout soubory s pocitace"
VC_M10_FILES_DESTROYED			"Pocitacove soubory byly zniceny"

VC_RM12_PREVENT_SHIP_DETONATION	"Pradejit detonaci bomby"
VC_RM12_SHIP_BLOWN_UP			"Lod byla znicena"

VC_RM16_RESCUE_LUKYAN			"Zachranit Lukyan Barsukovou"
VC_RM16_RESCUE_SUSAN			"Zachranit Susan Holtovou"
VC_RM16_SUSAN_KILLED			"Susan Holtava zabyla"
VC_RM16_LUKYAN_KILLED			"Lukyan Barsukova zabyla"

VC_M17_PREVENT_MAFIA_ESCAPE		"Zabranit mafii uniknout"
VC_M17_PREVENT_SAM_ESCAPE		"Zabranit uteku Sameda"
VC_M17_SAM_LEADER_ESCAPED		"Vudce Samed unikl"
VC_M17_MAFIA_LEADER_ESCAPED		"Vudce mafie unikl"
VC_M17_MAFIA_CAR_ESCAPED		"Vozidlo mafie uniklo"

VC_RM19_PREVENT_MELTDOWN  		"Branit teroristum v odjistovani taveni"
VC_RM19_MELTDOWN_HAS_OCCURRED	"Nuklearni taveni bylo odjisteno"

//----------------------------------- GENERIC ------------------------------------

VC_GEN_KILL_ALL_TERRORISTS		"Neutralizovat vsechny teroristy"
VC_GEN_TERRORIST_KILLED			"Terorista zabyt"
VC_GEN_TERRORIST_HAS_ESCAPED		"Terorista unikl"
VC_GEN_RESCUE_ALL_HOSTAGES		"Zachranit vsechna rukojmi"
VC_GEN_DONT_BE_SEEN			"Vypnout lokalizatory"
VC_GEN_AVOID_TERRORISTS			"Vyhnout se teroristum"
VC_GEN_DISABLE_CONSOLE			"Deaktivovat alarm"
VC_GEN_DOWNLOAD_FILES			"Stahnout soubory"
VC_GEN_REACH_EXTRACTION_ZONE		"Najt vsechny v bezpecnostni zon"
VC_GEN_DISARM_BOMB			"Zneskodnit bombu"
VC_GEN_HOSTAGE_KILLED			"Rukojmi byly zabyti"
VC_GEN_PLACE_EXPLOSIVES			"Misto exploze"
VC_GEN_BUG_PHONE				"Bug telefonuje"
VC_GEN_PLACE_CAMERA			"Mistni kamera"
VC_GEN_TEAM_MEMBER_SEEN			"Clen tymu spozorovan"

VC_GEN_MISSION				"Mise "
VC_GEN_OBJECTIVE			"Cil "
VC_GEN_NOTICE				"Shlednout"
VC_GEN_SUCCESS				"Uspesna"
VC_GEN_FAILURE				"Neuspesna"
VC_GEN_COMPLETE				"Dokoncit"
VC_GEN_INCOMPLETE			"Neuplna"
VC_GEN_GAME_TIME_HAS_EXPIRED		"Herni cas vyprsel"
VC_GEN_GAME_TIME_HAS_EXPIRED_FAILURE_TEXT		"Herni cas vyprsel"
VC_GEN_ENTIRE_TEAM_HAS_BEEN_KILLED		"Cely tymu byl zabyt"
VC_GEN_ENTIRE_TEAM_HAS_BEEN_KILLED_FAILURE_TEXT		"Cely tym byl zabyt"

//------------------------------ MULTIPLAYER MISSIONS ----------------------------

//-- Double Stronghold
//
VC_MP_DS_ALPHA_WIN			"Modra dosahla zlateho zakladu"
VC_MP_DS_BRAVO_WIN			"Zlata dosahla modreho zakladu"


//-- Double Bluff
//
VC_MP_DB_ALL_HOSTAGES_IN_ALPHA		"Vechna rukojm v Modrm zkladu "
VC_MP_DB_ALL_HOSTAGES_IN_BRAVO		"Vechna rukojm ve Zlatm zkladu "
VC_MP_DB_ALPHA_KILL_HOSTAGE		"Mod agenti zabili rukojm "
VC_MP_DB_BRAVO_KILL_HOSTAGE		"Zlat agenti zabili rukojm "


//-- Assassination
//
VC_MP_AS_BLUE_LEADER_DEAD		"Modry vudce zabit"
VC_MP_AS_GOLD_LEADER_DEAD		"Zlaty vudce zabit"


//-- Stronghold
//
VC_MP_STRONGHOLD_BASE_REACHED		"Modra dosahla zlateho zakladu"

//-- Save Your Base
//
VC_MP_DSB_BLUE_BOMB_DISARMED		"Modra bomba odzbrojena"
VC_MP_DSB_GOLD_BOMB_DISARMED		"Zlata bomba odzbrojena"

// Terrorist Hunt
VC_MP_TH_BLUE_KILLED_MOST		"Modr zneutralizoval nejvce "
VC_MP_TH_GOLD_KILLED_MOST		"Zlaty zneutralizoval nejvce "

//---------------------------- ADVERSARIAL GAME TYPE -----------------------------

//-- Double Bluff
//
VC_AGT_DB_NAME				"Dvojit Le "
VC_AGT_DB_DESCRIPTION			"Dostat oba rukojmi do vasi zakladny. Nezabijte zadne rukojmi nebo prohrajete."

//-- Assassination
//
VC_AGT_AS_NAME				"Vrazda"
VC_AGT_AS_DESCRIPTION			"Vyprovodte jiny tym, zatimco drzi vaseho vlastniho vudce ziveho. Tym zacina ne teto zakladne."

//-- Double Stronghold
//
VC_AGT_DS_NAME				"Dvojita pevnost"
VC_AGT_DS_DESCRIPTION			"Jedna strana vyhrava tim, ze dostane muze na nepratelskou postranni zakladnu."

//-- Stronghold
//
VC_AGT_SH_NAME				"Pevnost"
VC_AGT_SH_DESCRIPTION			"Utocnicka strana (MODRA) musi dostat clena tymu pres obrance (ZLATE) zakladny."

//-- Survival
//
VC_AGT_SV_NAME				"Preziti"
VC_AGT_SV_DESCRIPTION			"Hraje se do okamziku nez vyprsi cas, nebo kdyz zbyde jen jeden hrac."

//-- Team Survival
//
VC_AGT_TS_NAME				"Tymove preziti"
VC_AGT_TS_DESCRIPTION			"Hraje se do okamziku nez vyprsi cas, nebo jedne strane zbydou nejaci clenove. Obe strany zacinaji na svoji zakladne."

//-- Scattered Teams
//
VC_AGT_ST_NAME				"Rozhazeny tym"
VC_AGT_ST_DESCRIPTION			"Hraje se do okamziku nez vyprsi cas, nebo jedne strane zbydou nejaci clenove.Obe strany zacinaji rozhazeni ruzne po mape."

//-- Terrorist Hunt
//
VC_AGT_TH_NAME				"Lovec teroristu"
VC_AGT_TH_DESCRIPTION			"Hraje se do okamziku nez vyprsi cas, nebo jedna strana zabije vic nez polovinu teroristu.Zacina se na zakladne."

//-- Scatter Hunt
//
VC_AGT_STH_NAME				"Rozptyleni lovci"
VC_AGT_STH_DESCRIPTION			"Hraje se do okamziku nez vyprsi cas, nebo jedna strana zabije vic nez polovinu teroristu.Zascinate rozhazeni po mape."

//-- Disarm Bomb
//
VC_AGT_DSB_NAME				"Zachranit zakladnu"
VC_AGT_DSB_DESCRIPTION			"Najit nepratelskou rozbusku ulozenou u vasi zakladny a zneskodnit ji drive, nez oni zneskodni svoji. Rozbusky maji stejnou barvu jako tym, ktery ji potrebuje odzbrojit."

//-- Scatter Assassination
//
VC_AGT_SCA_NAME				"Rozhazena vrazda"
VC_AGT_SCA_DESCRIPTION			"Zneskodnit jineho vudce, zatimco drzi vaseho vudce ziveho. Zacinate rozhazeni po mape."

//---------------------- INPUT DEVICES --------------------

NODEVICE					"Neuvedeno"
JOYX						"Joystick Vlevo/Vpravo"
JOYY						"Joystick Nahoru/Dolu"
THROTTLE					"Uskrtit"
JOYRX						"Joystick Vlevo/Prave Nakloneni"
JOYRY						"Joystick Nahoru/Dolni Nakloneni"
RUDDER						"Smernik"
SLIDER1						"Posuvnik 1"
SLIDER2						"Posuvnik 2"

//---------------------- EQUIPMENT ------------------------

ST_EQP_DEMOLITIONS_KIT		"Demolicni Vystroj"
ST_EQP_ELECTRONICS_KIT		"Elektronicka Vystroj"
ST_EQP_LOCKPICK_KIT			"Paklicova Vystroj"
ST_EQP_HBSENSOR				"Senzor Tepu"
ST_EQP_HBSENSOR_JAMMER		"Tepovy senzor Jammer"
ST_EQP_SA_HBSENSOR			"SA HB Sensor"
ST_EQP_SA_HBSENSOR_JAMMER	"SA HB Sensor Jammer"
ST_EQP_FALSE_HBPUCK			"Falesny HB Puck"
ST_EQP_BINOCULARS			"Dalekohled"
ST_EQP_FLASHBANG			"Oslepojici granat"
ST_EQP_FRAG_GRENADE			"Rucni granat"
ST_EQP_SMOKE_GRENADE		"Kourovy Granat"
ST_EQP_BREACHING_CHARGE		"Zruseni dveri"
ST_EQP_CLAYMORE				"Naslapna Mina"
ST_EQP_C4					"C4"
ST_EQP_CAR15				"M4 Karabina"
ST_EQP_M16A2				"M-16 A2"
ST_EQP_G3A3					"HK G3A3"
ST_EQP_M14					"M14"
ST_EQP_G36K					"HK G36K"
ST_EQP_AK74					"AK-74"
ST_EQP_AK47					"AK-47"
ST_EQP_STEYR_AUG			"Steyr Aug"
ST_EQP_INDIVIDUAL_WEAPON	"Ostrelovac L85A1"
ST_EQP_USP40				"HK .40 USP"
ST_EQP_USP40SD				"HK .40 USP-TLUMIC"
ST_EQP_MK23					"HK .45 MARK23"
ST_EQP_MK23SD				"HK .45 MARK23-TLUMIC"
ST_EQP_BERETTA_92			"92FS 9mm"
ST_EQP_BERETTA_92SD			"92FS 9mm-TLUMIC"
ST_EQP_DESERTEAGLE357		"0.357 Poustni Orel"
ST_EQP_DESERTEAGLE50		".50 Desert Eagle"
ST_EQP_MP5A2				"HK MP5A4"
ST_EQP_MP5PDW				"HK MP5K-PDW"
ST_EQP_MP5SD5				"HK MP5SD5"
ST_EQP_UZI					"UZI"
ST_EQP_MP510A2				"HK MP5/10A2"
ST_EQP_MP510SD				"HK MP5/10-TLUMIC"
ST_EQP_UMP45				"UMP 45"
ST_EQP_UMP45SD				"UMP 45-TLUMIC"
ST_EQP_SKORPION				"Skorpion"
ST_EQP_PSG1					"PSG-1"
ST_EQP_WA2000				"Walther WA 2000"
ST_EQP_BARRET_MODEL95		"Barret Model 82A1"
ST_EQP_DRAGUNOV				"DRagonuv"
ST_EQP_SPAS12				"SPAS-12"
ST_EQP_BENELLI_M1			"Benelli M1 Tactical 12ga."
ST_EQP_GRENADE_LAUNCHER		"Rucni granat"
ST_EQP_PRIMARY_MAGS			"1.Zasobnik"
ST_EQP_SECONDARY_MAGS		"2.Zasobnik"
ST_EQP_EMPTY				"Volny"

//---------------------- AMMUNITION -----------------------

"9mmP(FMJ)"					"9mm (FMJ)"
"9mmP(JHP)"					"9mm (JHP)"
"5.56x45mm(FMJ)"			"5.56x45mm (FMJ)"
"5.56x45mm(JHP)"			"5.56x45mm (JHP)"
"7.62x39mm(FMJ)"			"7.62x39mm (FMJ)"
"7.62x39mm(JHP)"			"7.62x39mm (JHP)"
"7.62x51mm(FMJ)"			"7.62x51mm (FMJ)"
"7.62x51mm(JHP)"			"7.62x51mm (JHP)"
"0.40(FMJ)"					"0.40 (FMJ)"
"0.40(JHP)"					"0.40 (JHP)"
"0.45(FMJ)"					"0.45 (FMJ)"
"0.45(JHP)"					"0.45 (JHP)"
"0.50AE(FMJ)"				"0.50 AE (FMJ)"
"0.50AE(JHP)"				"0.50 AE (JHP)"
"12ga. 00 Buckshot"			"12 Broku 00 Hrubych"
"12ga. Slug"				"12 ga. Slimak"
"12ga. Rubber baton"		"12 ga. Kaucukovy Obusek"
"5.45mm(FMJ)"				"5.45mm (FMJ)"
"5.45mm(JHP)"				"5.45mm (JHP)"
"7.65mm(FMJ)"				"7.65mm (FMJ)"
"7.65mm(JHP)"				"7.65mm (JHP)"
"0.357(FMJ)"				"0.357 Magnum (FMJ)"
"0.357(JHP)"				"0.357 Magnum (JHP)"
"0.50 Browning (FMJ)"		"0.50 Osmahnuti  (FMJ)"
"0.50 Browning (JHP)"		"0.50 Osmahnuti  (JHP)"
"0.300 Win (FMJ)"			"0.300 Winchester (FMJ)"
"0.300 Win (JHP)"			"0.300 Winchester (JHP)"
"10mm(FMJ)"					"10mm (FMJ)"
"10mm(JHP)"					"10mm (JHP)"
"7.62x54mm(FMJ)"			"7.62x54mm (FMJ)"
"7.62x54mm(JHP)"			"7.62x54mm (JHP)"

//---------------------- SINGLE PLAYER MENU -----------------------

SPM_RESUME_CAMPAIGN			"POKRACOVAT KAMPAN"
SPM_NEW_CAMPAIGN			"NOVA KAMPAN"
SPM_DELETE_CAMPAIGN			"VYMAZAT KAMPAN"
SPM_PRACTICE_MISSION		"CVYCEBNI MISE"
SPM_BRANCH_CAMPAIGN			"TYP KAMPANE"
SPM_LONE_WOLF				"OSAMOCENY VLK"
SPM_TERRORIST_HUNT			"LOVEC TERORISTU"
SPM_VIEW_RESULTS			"SHLEDNOUT VYSLEDKY MISE"
SPM_RECRUIT					"RECRUIT"
SPM_VETERAN					"VETERAN"
SPM_ELITE					"ELITA"
SPM_ENTER					"POTVRDIT"
SPM_CANCEL					"STORNO"
SPM_MAIN_MENU				"HLAVNI MENU"
SPM_OPTIONS					"VOLBY"

SPM_RESUME_CAMPAIGN_TT		"POKRACOVAT"
SPM_NEW_CAMPAIGN_TT			"ZACIT NOVOU KAMPAN"
SPM_DELETE_CAMPAIGN_TT		"VYMAZAT VYBRANOU KAMPAN"
SPM_PRACTICE_MISSION_TT		"ZVOLIT PRAKTICKY UKOL"
SPM_BRANCH_CAMPAIGN_TT		"TYP KAMPANE"
SPM_LONE_WOLF_TT			"REZIM HRY V ' OSAMELEM VLKU '"
SPM_TERRORIST_HUNT_TT		"REZIM HRY V 'TERORISTICKY PES '"
SPM_VIEW_RESULTS_TT			"POHLED NA VYSLEDKY ZVOLENEHO UKOLU"
SPM_RECRUIT_TT				"VOLBY REKRUTA"
SPM_VETERAN_TT				"VOLBY VETERANA"
SPM_ELITE_TT				"VOLBY ELITY"
SPM_ENTER_TT				"ZAHAJIT KAMPAN"
SPM_CANCEL_TT				"ZRUSIT AKCI"
SPM_MAIN_MENU_TT			"NAVRAT"
SPM_OPTIONS_TT				"DISPLEJ/HERNI VOLBY"

SPM_SINGLE_PLAYER			"HRA 1.HRACE"
SPM_LOADING_MISSION			"NAHRAT MISI"
SPM_CAMPAIGN				"KAMPAN"
SPM_MISSIONS				"MISE"
SPM_CAMPAIGN_NAME			"NAZEV KAMPANE"
SPM_PROMPT_TEXT				"Jste si jisti ze chcete smazat tuto kampan?"
SPM_STATUS_TEXT				"Kampan s timto jmenem jiz eksistuje. Zvolte prosim jine jmeno"
SPM_RECRUIT_DESCRIPTION		"Hlavni cil kompletni."
SPM_VETERAN_DESCRIPTION		"Hlavni a vedlejsi cil kompletni."
SPM_ELITE_DESCRIPTION		"Hlavni, vedlejsi a ostatni cile kompletni."

//---------------------- MISSION BRIEFING -------------------------

MSN_DATE_TRAINING		"07.23.01"
MSN_TIME_TRAINING		"2215"
MSN_LOCATION_TRAINING		"CVYCEBNIMISTO"
MSN_NAME_DEMOLITIONS_AREA	"Demolicni Oblast"
MSN_NAME_FM_DOOR_BREACHING	"Poruseni Dveri"
MSN_NAME_FM_FIRE_MOVEMENT	"Ohen a Hnuti"
MSN_NAME_FM_GRENADE_PRACTICE	"Cviceni s granaty"
MSN_NAME_FM_OBSTACLE_COURSE	"Prakazkovy Kurz"
MSN_NAME_FM_SHOOTING_RANGE_1	"Strelni rozsah I"
MSN_NAME_FM_SHOOTING_RANGE_2	"Strelni rozsah II"
MSN_NAME_HR_OFFICE_1		"Urad I"
MSN_NAME_HR_OFFICE_2		"Urad II"
MSN_NAME_HR_OFFICE_3		"Urad III"
MSN_NAME_HR_TWOSTORY_1		"Druhy pribeh I"
MSN_NAME_HR_TWOSTORY_2		"Druhy pribeh II"
MSN_NAME_HR_TWOSTORY_3		"Druhy pribeh III"
MSN_NAME_KILLHOUSE_2STORY	"Dum hruzy 2. pribehu"
MSN_NAME_KILLHOUSE_2STORY_MUL "Dum hruzy 2. pribehu"
MSN_NAME_KILLHOUSE_MULTIPLE	"Dum hruzy Hry vice hracu"
MSN_NAME_KILLHOUSE_OFFICE	"Dum hruzy Uradu"
MSN_NAME_OBSTACLE_COURSE	"Prekazkovy kurz"
MSN_NAME_OT_CITY_STREET		"Ulice ve meste"
MSN_NAME_OT_DEMOLITIONS		"Demolice"
MSN_NAME_OT_DOUBLE_ROOM		"Dvojita mistnost"
MSN_NAME_OT_OFFICE		"Urad"
MSN_NAME_OT_SHOOTING_RANGE	"Rozsah strely"
MSN_NAME_OT_TWO_STORY		"Dvoji pribeh"
MSN_NAME_RANGE			"Rozsah strely"
MSN_NAME_RC_DOUBLE_ROOM_1	"Dvojita mistnost I"
MSN_NAME_RC_DOUBLE_ROOM_2	"Dvojita mistnost II"
MSN_NAME_RC_DOUBLE_ROOM_3	"Dvojita mistnost III"
MSN_NAME_CITYSTREETLARGETHT	"Velky lov v mestske ulici "
MSN_NAME_KILLHOUSEDBLTHT	"Dvojnasobny Dum hruzy"
MSN_NAME_CITYSTREETLARGE_MUL	"Velka ulice ve meste"
MSN_NAME_CITYSTREETLARGE_MULT	"Velka ulice w/ Terr."
MSN_NAME_KILLHOUSEDBL_MUL	"Dvojity Dum hruzy"
MSN_NAME_KILLHOUSEDBL_MULT	"Dum hruzy Dbl w/ Terr."
MSN_NAME_RM01LWF		"M01 Lovci teroristu"
MSN_NAME_RM01THT		"M01 Lovci teroristu"
MSN_NAME_RM01_MUL		"Setkani"
MSN_NAME_RM01_MULT		"Setkani S w / Teroristy"
MSN_NAME_RM01			"M01 Odjisteni pandory"
MSN_DATE_RM01			"08.04.01"
MSN_TIME_RM01			"0130"
MSN_LOCATION_RM01		"New York, USA"
MSN_NAME_RM02LWF		"M02 Lone Wolf"
MSN_NAME_RM02THT		"M02 Lovci Teroristu"
MSN_NAME_RM02_MUL		"Tankova lod"
MSN_NAME_RM02_MULT	"Tankova lod w/ Teroristi"
MSN_NAME_RM02			"M02 Rozsireni Artiku"
MSN_DATE_RM02			"09.09.01"
MSN_TIME_RM02			"0300"
MSN_LOCATION_RM02	    	"Japonsko"
MSN_NAME_RM03LWF		"M03 Lone Wolf"
MSN_NAME_RM03THT		"M03 Lov na teroristy"
MSN_NAME_RM03_MUL		"Desal Plant"
MSN_NAME_RM03_MULT	"Desal Plant w/ Terrorists"
MSN_NAME_RM03			"M03 Sand Hammer"
MSN_DATE_RM03			"10.04.01"
MSN_TIME_RM03			"0545"
MSN_LOCATION_RM03		"Oman"
MSN_NAME_RM04LWF		"M04 Lone Wolf"
MSN_NAME_RM04THT		"M04 Terrorist Hunt"
MSN_NAME_RM04_MUL		"Ruined City"
MSN_NAME_RM04_MULT		"Ruined City w/ Terrorists"
MSN_NAME_RM04			"M04 Lost Thunder"
MSN_DATE_RM04			"10.24.01"
MSN_TIME_RM04			"1915"
MSN_LOCATION_RM04		"Djakovica, Kosovo"
MSN_NAME_RM05LWF		"M05 Lone Wolf"
MSN_NAME_RM05THT		"M05 Terrorist Hunt"
MSN_NAME_RM05_MUL		"747"
MSN_NAME_RM05_MULT	"747 w/ Terrorists"
MSN_NAME_RM05			"M05 Perfect Sword"
MSN_DATE_RM05			"11.13.01"
MSN_TIME_RM05			"1845"
MSN_LOCATION_RM05		"Brussels, Belgium"
MSN_NAME_RM06LWF		"M06 Lone Wolf"
MSN_NAME_RM06THT		"M06 Terrorist Hunt"
MSN_NAME_RM06_MUL		"Chalet Fall"
MSN_NAME_RM06_MULT		"Chalet Fall w/ Terr."
MSN_NAME_RM06			"M06 Crystal Arc"
MSN_DATE_RM06			"11.19.01"
MSN_TIME_RM06			"0230"
MSN_LOCATION_RM06		"Georgia"
MSN_NAME_RM07LWF		"M07 Lone Wolf"
MSN_NAME_RM07THT		"M07 Terrorist Hunt"
MSN_NAME_RM07_MUL		"TV Station"
MSN_NAME_RM07_MULT		"TV Stanice w/ Terrorists"
MSN_NAME_RM07			"M07 Silent Drum"
MSN_DATE_RM07			"12.19.01"
MSN_TIME_RM07			"1745"
MSN_LOCATION_RM07		"London, England"
MSN_NAME_RM08LWF		"M08 Lone Wolf"
MSN_NAME_RM08THT		"M08 Terrorist Hunt"
MSN_NAME_RM08_MUL		"Docks"
MSN_NAME_RM08_MULT		"Docks w/ Terrorists"
MSN_NAME_RM08			"M08 Feral Burn"
MSN_DATE_RM08			"01.14.02"
MSN_TIME_RM08			"2330"
MSN_LOCATION_RM08		"St. Petersburg, Russia"
MSN_NAME_RM09LWF		"M09 Lone Wolf"
MSN_NAME_RM09THT		"M09 Terrorist Hunt"
MSN_NAME_RM09_MUL		"Nuclear Storage Facility"
MSN_NAME_RM09_MULT		"Nuke Storage w/ Terr."
MSN_NAME_RM09			"M09 Diamond Edge"
MSN_DATE_RM09			"01.21.02"
MSN_TIME_RM09			"0030"
MSN_LOCATION_RM09		"Murmansk, Russia"
MSN_NAME_RM10LWF		"M10 Lone Wolf"
MSN_NAME_RM10THT		"M10 Terrorist Hunt"
MSN_NAME_RM10_MUL		"Chalet Winter"
MSN_NAME_RM10_MULT		"Chalet Winter w/ Terr."
MSN_NAME_RM10			"M10 Silver Snake"
MSN_DATE_RM10			"02.02.02"
MSN_TIME_RM10			"0615"
MSN_LOCATION_RM10		"Georgia"
MSN_NAME_RM11LWF		"M11 Lone Wolf"
MSN_NAME_RM11THT		"M11 Terrorist Hunt"
MSN_NAME_RM11_MUL		"Spa Winter"
MSN_NAME_RM11_MULT		"Spa Winter w/ Terr."
MSN_NAME_RM11			"M11 Oracle Stone"
MSN_DATE_RM11			"02.12.02"
MSN_TIME_RM11			"0100"
MSN_LOCATION_RM11		"Smolensk, Russia"
MSN_NAME_RM12LWF		"M12 Lone Wolf"
MSN_NAME_RM12THT		"M12 Terrorist Hunt"
MSN_NAME_RM12_MUL		"Opera House"
MSN_NAME_RM12_MULT		"Opera House w/ Terr."
MSN_NAME_RM12			"M12 Temple Gate"
MSN_DATE_RM12			"02.23.02"
MSN_TIME_RM12			"0230"
MSN_LOCATION_RM12		"Prague, Czech Republic"
MSN_NAME_RM13LWF		"M13 Lone Wolf"
MSN_NAME_RM13THT		"M13 Terrorist Hunt"
MSN_NAME_RM13_MUL		"Siberian Base I"
MSN_NAME_RM13_MULT	"Siberian Base I w/ Terr."
MSN_NAME_RM13			"M13 Sargasso Fade"
MSN_DATE_RM13			"03.03.02"
MSN_TIME_RM13			"1315"
MSN_LOCATION_RM13		"Siberia"
MSN_NAME_RM15LWF		"M14 Lone Wolf"
MSN_NAME_RM15THT		"M14 Terrorist Hunt"
MSN_NAME_RM15_MUL		"Siberian Base II"
MSN_NAME_RM15_MULT	"Siberian Base II w/ Terr."
MSN_NAME_RM15			"M14 Majestic Gold"
MSN_DATE_RM15			"03.03.02"
MSN_TIME_RM15			"1445"
MSN_LOCATION_RM15		"Siberia"
MSN_NAME_RM16LWF		"M15 Lone Wolf"
MSN_NAME_RM16THT		"M15 Terrorist Hunt"
MSN_NAME_RM16_MUL		"Spa Spring
MSN_NAME_RM16_MULT	"Spa Spring w/ Terrorists"
MSN_NAME_RM16			"M15 Frost Light"
MSN_DATE_RM16			"03.19.02"
MSN_TIME_RM16			"1830"
MSN_LOCATION_RM16		"Smolensk, Russia"
MSN_NAME_RM17LWF		"M16 Lone Wolf"
MSN_NAME_RM17THT		"M16 Terrorist Hunt"
MSN_NAME_RM17_MUL		"Train Yard"
MSN_NAME_RM17_MULT	"Train Yard w/ Terrorists"
MSN_NAME_RM17			"M16 Hero Claw"
MSN_DATE_RM17			"03.22.02"
MSN_TIME_RM17			"2330"
MSN_LOCATION_RM17		"Moscow, Russia"
MSN_NAME_RM18LWF		"M17 Lone Wolf"
MSN_NAME_RM18THT		"M17 Terrorist Hunt"
MSN_NAME_RM18_MUL		"Castle"
MSN_NAME_RM18_MULT	"Castle w/ Terrorists"
MSN_NAME_RM18			"M17 Ebony Horse"
MSN_DATE_RM18			"03.24.02"
MSN_TIME_RM18			"0545"
MSN_LOCATION_RM18		"Azerbaijan"
MSN_NAME_RM19LWF		"M18 Lone Wolf"
MSN_NAME_RM19THT		"M18 Terrorist Hunt"
MSN_NAME_RM19_MUL		"Nuclear Power Plant"
MSN_NAME_RM19_MULT		"Nuke Plant w/ Terrorists"
MSN_NAME_RM19			"M18 Zero Gambit"
MSN_DATE_RM19			"03.27.02"
MSN_TIME_RM19			"0200"
MSN_LOCATION_RM19		"Cherkasy, Ukraine"
MSN_NAME_SOUNDTEST		"TEST: Soundtest"
MSN_NAME_TEST			"Unknown Mission"
MSN_NAME_TESTSPACE		"TEST: Testspace"
MSN_NAME_BUNKERS_MUL	"Bunkers"

MSN_OPERATION			"OPERATION: "

//---------------------- TUTORIAL GROUPINGS -----------------------

TUT_GRP_FIRE_AND_MOVEMENT	"Ohen a hnuti"	
TUT_GRP_ROOM_CLEARING		"Cistici mistnost"
TUT_GRP_HOSTAGE_RESCUE		"Zachrana rukojmi"
TUT_GRP_OPEN_TRAINING		"Otevrene cviceni"
TUT_GRP_TERRORIST_HUNT		"Lov Teroristu"

//-------------------- PLANNING PHASE LOADING ---------------------

LOAD_PP_INITIATE		"ZAVADENI"
LOAD_PP_ENCODE			"HESLO"
LOAD_PP_DOWNLOAD		"NAHRAT"
LOAD_PP_DECODE			"DEKODOVANI"
LOAD_PP_COMPLETE		"KOMPLETNI"
LOAD_PP_VERIFY			"OVERENI"
LOAD_PP_ESTABLISH		"ZALOZENO"

LOAD_SP_OBJECTIVES		"CIL"
LOAD_SP_OPERATION		"OPERACE"
LOAD_SP_LOCATION		"MAPA"
LOAD_SP_DATE			"DATUM"
LOAD_SP_TIME			"CAS"

LOAD_MP_OBJECTIVES		"CIL"
LOAD_MP_MAP				"MAPA"
LOAD_MP_TYPE			"TYP"
LOAD_MP_GAME			"HRA"
LOAD_MP_TIME			"CAS"
LOAD_MP_BLUETEAM		"MODRY TYM"
LOAD_MP_GOLDTEAM		"ZLATY TYM"
LOAD_MP_ZONE			"ZONA"
LOAD_MP_ADVERSARIAL		"PROTIVNIK"
LOAD_MP_NOTIMELIMIT		"NEOMEZENO"

LOAD_MP_STUB_BLUE_ZONE  	"BUNKER"
LOAD_MP_STUB_GOLD_ZONE  	"ZASNEZENA CESTA"

//----------------------- ACTION RECORDER -------------------------

AR_USER_COMMENT			"Rogue Spear Prehraje Soubor poznamek"

//------------------------ CINEMA WIDGET --------------------------

CINEMA_WAITING				"Cekejte na start..."

//-------------------- TEAM INDICATOR WIDGET ----------------------

TEAM_ACTION_UNKNOWN			"NEZNEMO"
TEAM_ACTION_WAITFORA		"CEKAT-A"
TEAM_ACTION_WAITFORB		"CEKAT-B"
TEAM_ACTION_WAITFORC		"CEKAT-C"
TEAM_ACTION_WAITFORD		"CEKAT-D"
TEAM_ACTION_PLANCOMPLETE	"CEKEJTE"
TEAM_ACTION_NOORDERS		"NENI PORADEK"
TEAM_ACTION_ASSAULTING		"UTOCIT"
TEAM_ACTION_INFILTRATING	"VNIKNOUT"
TEAM_ACTION_RECON			"SROVNAT"
TEAM_ACTION_ESCORTING		"DOPROVAZENI"
TEAM_ACTION_OUTOFACTION		"TYM ZABYT"
TEAM_ACTION_PANICKED		"PANIKA"
TEAM_ACTION_BERSERK			"VYHROZOVAT"
TEAM_ACTION_HOLDING			"DRZET"
TEAM_ACTION_SNIPING			"ODRIZNOUT"
TEAM_ACTION_COVERING		"KRYT SE"
TEAM_ACTION_DEFENDING		"BRANIT SE"
TEAM_ACTION_OPENINGDOOR		"OTEVRIT"
TEAM_ACTION_PICKINGLOCK		"VYBRAT"
TEAM_ACTION_BREACHINGDOOR	"PRERUSUT"
TEAM_ACTION_SPECIAL			"ODBORNA AKCE"
TEAM_ACTION_FLASHBANG		"OSLEPIT GRANATEM"
TEAM_ACTION_GRENADE			"GRANAT"
TEAM_ACTION_STUCK			"ZAVESIT"
TEAM_ACTION_STACKING		"SKLADOVAT"
TEAM_ACTION_RETREATING		"ZOPAKOVAT"
TEAM_ACTION_A_SUFFIX		"-A"
TEAM_ACTION_B_SUFFIX		"-B"
TEAM_ACTION_C_SUFFIX		"-C"
TEAM_ACTION_D_SUFFIX		"-D"

//-------------------------- ZONE NAMES ---------------------------

ZONE_M00_KS2_GROUP_1_DESC	"K2S Skupina 1"
ZONE_M00_K2S_BLUE_1		"K2S Modra"
ZONE_M00_K2S_GOLD_1		"K2S Zlata"
ZONE_M00_KS2_GROUP_2_DESC	"K2S Skupina 2"
ZONE_M00_K2S_BLUE_2		"Cekat v zaloze"
ZONE_M00_K2S_GOLD_2		"Ukrit se"
ZONE_CSL_GROUP_1_DESC		"Horni patro"
ZONE_CSL_UPPER			" ZONA Horniho patra"
ZONE_KDBL_GROUP_1_DESC		"Zpet & Horni"
ZONE_KDBL_GROUP_2_DESC		"Zpet & Dolni"
ZONE_KDBL_GROUP_3_DESC		"Zpet & Predni"
ZONE_KDBL_GROUP_4_DESC		"Nahoru & Vzad"
ZONE_KDBL_FRONT			"Dopredu k budove"
ZONE_KDBL_BACK			"Zpet od budovy"
ZONE_KDBL_TOP			"Nahoru budovy"
ZONE_RM01_GROUP_1_DESC		"Vstup & Ulice"
ZONE_RM01_GROUP_2_DESC		"Nahore & Hlovni mistnost"
ZONE_RM01_GROUP_3_DESC		"Dolu dopredu & Lodni mistnost"
ZONE_RM01_GROUP_4_DESC		"Dolu dopredu & Ulice"
ZONE_RM01_GROUP_5_DESC		"Nahore & Lodni mistnost"
ZONE_RM01_UPSTAIRS_LOBBY	"Nahore Hala"
ZONE_RM01_SHIP_ROOM		"Lodni mistnost"
ZONE_RM01_OUT_FRONT		"Dolu dopredu"
ZONE_RM01_BACK_ALLEY		"Zpet z ulice"
ZONE_RM01_MAIN_ROOM		"Hlavni mistnost"
ZONE_RM01_ENTRANCE		"Vstup"
ZONE_RM02_GROUP_1_DESC		"Vez & Napridi"
ZONE_RM02_GROUP_2_DESC		"Vez & Nazadi"
ZONE_RM02_GROUP_3_DESC		"Vzadi & Vez"
ZONE_RM02_GROUP_4_DESC		"Prid & Zad"
ZONE_RM02_TOWER_TOP		"Nahoru k vezi"
ZONE_RM02_BOW			"Na zadi"
ZONE_RM02_TOWER_BASE		"Vzadu u veze"
ZONE_RM03_GROUP_1_DESC		"Daleko"
ZONE_RM03_GROUP_2_DESC		"Spolecne zavrit"
ZONE_RM03_OUTSIDE_BUILDINGS	"Zavrit budovu"
ZONE_RM03_MAIN_BUILDING_CLOSE	"Budova v levo"
ZONE_RM03_APPROACH		"Pristup"
ZONE_RM03_MAIN_BUILDING		"Hlavni budova"
ZONE_RM04_GROUP_1_DESC		"Nizko & Strana kostela"
ZONE_RM04_GROUP_2_DESC		"Budova & Zpet od kostela"
ZONE_RM04_GROUP_3_DESC		"Street & Ke kostelu"
ZONE_RM04_STREET			"Strana v ulici"
ZONE_RM04_CHURCH_FRONT		"Ke kostelu"
ZONE_RM04_SIDE_BUILDING		"Strana budovy"
ZONE_RM04_CHURCH_BACK_ROOM	"Kostel zadni mistnost"
ZONE_RM04_LOWER_STREET		"Spodni ulice"
ZONE_RM04_CHURCH_SIDE_ROOM	"Strana kostela"
ZONE_RM05_GROUP_1_DESC		"Nakladni rampa & Horni paluba"
ZONE_RM05_GROUP_2_DESC		"Budova & Divadlo"
ZONE_RM05_GROUP_3_DESC		"Za kopcem & Horni paluba"
ZONE_RM05_GROUP_4_DESC		"Nakladni rampa & Divadlo"
ZONE_RM05_OUTSIDE_CARGO_RAMP	"Nakladni rampa"
ZONE_RM05_THEATER			"Divadlo"
ZONE_RM05_BEHIND_THE_HILLS	"Za kopcem"
ZONE_RM05_UPPER_DECK		"Horni paluba"
ZONE_RM05_BEHIND_BUILDING	"Za budovou"
ZONE_RM06_GROUP_1_DESC		"Opevneni & Chata"
ZONE_RM06_GROUP_2_DESC		"Predni & Obyvaci mistnost"
ZONE_RM06_GROUP_3_DESC		"Zpet & Vstup do chaty"
ZONE_RM06_GROUP_4_DESC		"Zpet & Nahore v chate"
ZONE_RM06_GROUP_5_DESC		"Opevneni & Obivaci pokoj"
ZONE_RM06_GUARDHOUSE_UPSTAIRS	"Nahore v opevneni"
ZONE_RM06_LIVING_ROOM		"Obivaci pokoj"
ZONE_RM06_OUT_BACK		"Vratit se"
ZONE_RM06_CHALET_UPSTAIRS	"Nahore v chate"
ZONE_RM06_ENTRANCE		"Vstup do chaty"
ZONE_RM06_OUT_FRONT		"Dopredu ven"
ZONE_RM07_GROUP_1_DESC		"Helipad & Divadlo"
ZONE_RM07_HELIPAD			"Helipad"
ZONE_RM07_THEATER			"Divadlo"
ZONE_RM08_GROUP_1_DESC		"Voda & Hudebniny"
ZONE_RM08_GROUP_2_DESC		"Urad & Skladiste"
ZONE_RM08_GROUP_3_DESC		"Voda & Skladiste"
ZONE_RM08_GROUP_4_DESC		"Urad & Hudebniny"
ZONE_RM08_OFFICE			"Urad"
ZONE_RM08_CHOP_SHOP		"Hudebniny"
ZONE_RM08_IN_WATER		"Ve vode"
ZONE_RM08_WAREHOUSE		"Skladiste"
ZONE_RM09_GROUP_1_DESC		"Vstup & Hluboko dovnitr"
ZONE_RM09_GROUP_2_DESC		"Pristup & Tovarna"
ZONE_RM09_APPROACHES		"Pristupy"
ZONE_RM09_FACTORY_ENTRANCE	"Vstup do tovarny"
ZONE_RM09_ENTRANCE		"Vstup"
ZONE_RM09_DEEP_INSIDE		"Hluboko uvnitr tovarny"
ZONE_RM10_GROUP_1_DESC		"Opevneni & Chata"
ZONE_RM10_GROUP_2_DESC		"Vpred & Obyvaci pokoj"
ZONE_RM10_GROUP_3_DESC		"Zpet & Vstup do chaty"
ZONE_RM10_GROUP_4_DESC		"Zpet & Nahore v chate"
ZONE_RM10_GROUP_5_DESC		"Opevneni & Obivaci pokoj"
ZONE_RM10_GUARDHOUSE_UPSTAIRS	"Nahore v opevneni"
ZONE_RM10_LIVING_ROOM		"Obyvaci pokoj"
ZONE_RM10_OUT_BACK		"Vratit se"
ZONE_RM10_CHALET_UPSTAIRS	"Nahore v chate"
ZONE_RM10_ENTRANCE		"Vstup do chaty"
ZONE_RM10_OUT_FRONT		"Dopredu ven"
ZONE_RM11_GROUP_1_DESC		"Prijezd & Kasino"
ZONE_RM11_GROUP_2_DESC		"Nadvori & Salonek"
ZONE_RM11_GROUP_3_DESC		"Garaz & Recepce"
ZONE_RM11_GROUP_4_DESC		"Garaz & Salonek"
ZONE_RM11_GROUP_5_DESC		"Prijezdova cesta & Recepce"
ZONE_RM11_GARAGE			"Garaz"
ZONE_RM11_BANQUET			"Recepce"
ZONE_RM11_COURTYARD		"Dvur"
ZONE_RM11_LOUNGE			"Salonek"
ZONE_RM11_DRIVEWAY		"Prijezdova cesta"
ZONE_RM11_CASINO			"Kasino"
ZONE_RM12_GROUP_1_DESC		"Vstup & Ulice"
ZONE_RM12_GROUP_2_DESC		"Predsin & Na podiu"
ZONE_RM12_GROUP_3_DESC		"Podvecer & Za zaclonou"
ZONE_RM12_GROUP_4_DESC		"Vecerni & Ulice"
ZONE_RM12_GROUP_5_DESC		"Predsin & Za oponou"
ZONE_RM12_LOBBY			"Predsin"
ZONE_RM12_BEHIND_CURTAIN	"Za oponou"
ZONE_RM12_DINING			"Jidelna"
ZONE_RM12_ALLEY			"Cesta"
ZONE_RM12_ON_STAGE		"Na jevisti"
ZONE_RM12_ENTRANCE		"Vchod"
ZONE_RM13_GROUP_1_DESC		"Uvnitr budovy"
ZONE_RM13_GROUP_2_DESC		"Zvenku budovy"
ZONE_RM13_GROUP_3_DESC		"Maly & Kontrola"
ZONE_RM13_CONTROL_ROOM		"Kontrolni mistnost"
ZONE_RM13_SMALL_BUILDING_TOP	"K malemu vrcholu"
ZONE_RM13_BIG_BUILDING_TOP	"K velkemu vrcholu"
ZONE_RM13_SMALL_BUILDING	"Uvnitr male"
ZONE_RM13_BIG_BUILDING		"Uvnitr velke"
ZONE_RM15_GROUP_3_DESC		"Nadvori & Pod"
ZONE_RM15_COURTYARD		"Nadvori"
ZONE_RM15_DOWN_BELOW		"Nize dolu"
ZONE_RM15_GROUP_2_DESC		"Sklad & Pohyblivy snih"
ZONE_RM15_OUTDOOR_STORAGE	"Z venku skladu"
ZONE_RM15_SNOWMOBILES		"Pohyblivy snih"
ZONE_RM15_GROUP_1_DESC		"Vstup & Pod"
ZONE_RM15_ENTRANCE		"Vstup"
ZONE_RM15_DOWN_BELOW		"Dolu pod"
ZONE_RM16_GROUP_1_DESC		"Prijezdova cesta & Kasino"
ZONE_RM16_GROUP_2_DESC		"Nadvori & Obyvaci pokoj"
ZONE_RM16_GROUP_3_DESC		"Garaz & Recepce"
ZONE_RM16_GROUP_4_DESC		"Garaz & Obyvaci pokoj"
ZONE_RM16_GROUP_5_DESC		"Prijezdova cesta & Recepce"
ZONE_RM16_GARAGE			"Garaz"
ZONE_RM16_BANQUET			"Recepce"
ZONE_RM16_COURTYARD		"Nadvori"
ZONE_RM16_LOUNGE			"Obivaci pokoj"
ZONE_RM16_DRIVEWAY		"Prijezdova cesta"
ZONE_RM16_CASINO			"Kasino"
ZONE_RM17_GROUP_1_DESC		"Tunel & Stanice"
ZONE_RM17_TUNNEL			"Vchod do Tunelu"
ZONE_RM17_STATION			"Suteren"
ZONE_RM18_GROUP_1_DESC		"Opevneni & Suteren"
ZONE_RM18_GROUP_2_DESC		"Vez & Drzet nahore"
ZONE_RM18_GROUP_3_DESC		"Nadvori & Drzet"
ZONE_RM18_GROUP_4_DESC		"Opevneni & Zed"
ZONE_RM18_GATEHOUSE_TOWER	"Strazni vez"
ZONE_RM18_WALL_TOP		"Vzadu nahore"
ZONE_RM18_COURTYARD		"Nadvori"
ZONE_RM18_KEEP_MIDDLE		"Drzet ve stredu"
ZONE_RM18_TOWER			"Vez"
ZONE_RM18_KEEP_TOP		"Drzet nahore"
ZONE_RM18_GATEHOUSE		"Opevneni"
ZONE_RM18_KEEP_BASEMENT		"Drzet v suterenu"
ZONE_RM19_GROUP_1_DESC		"Parkoviste & Chlazeni"
ZONE_RM19_GROUP_2_DESC		"Administrace & Chlazeni"
ZONE_RM19_GROUP_3_DESC		"Strojovna"
ZONE_RM19_GROUP_4_DESC		"Parkoviste & Administrace"
ZONE_RM19_GROUP_5_DESC		"Administrace & Strojovna"
ZONE_RM19_GENERATORS		"Vchod do strojovny"
ZONE_RM19_GENERATOR_EXIT	"Opustit strojovnu"
ZONE_RM19_ADMIN_CONTROL		"Kontrola administrace"
ZONE_RM19_COOLANT_CONTROL	"Kontrola chlazeni"
ZONE_RM19_PARKING_LOT		"Parkoviste"
ZONE_RM19_COOLING_POND		"Zmrzly rybnik"
ZONE_BUNKERS_OUTSIDE		"Vnejsi"
ZONE_BUNKERS_INSIDE		"Vnitrek"

//-------------------------- PROMPTS ------------------------------

PROMPT_REPLAYS_MENU		"Opravdu se chcete vratit k predchozi nabidce?"
PROMPT_MAIN_MENU		"Opravdu se chcete vratit do hlavniho menu?"
PROMPT_EXIT_TO_SYSTEM	"Opravdu chcete opustit Rogue Spear?"
PROMPT_ABORT_MISSION	"Opravdu chcete zrusit tuhle misi?"

//-------------------------- MAIN MENU ----------------------------

MMW_SINGLE_PLAYER		"HRA 1.HRACE"
MMW_MULTIPLAYER			"MULTIPLAYER"
MMW_TRAINING			"VYCVIK"
MMW_OPTIONS				"VOLBY"
MMW_REPLAYS				"REPLAY"
MMW_CREDITS				"TITULKY"
MMW_QUIT				"KONEC"
MMW_TEST				"TEST"

MMW_SINGLE_PLAYER_TT	"ZACIT/POKRACOVAT HRU 1.HRACE"
MMW_MULTIPLAYER_TT		"VYTVORIT/PRIPOJIT MULTIPLAYER HRU"
MMW_TRAINING_TT			"VYCVIKOVA MISE"
MMW_OPTIONS_TT			"DISPLEJ/ZMENA OBTIZNOSTI"
MMW_REPLAYS_TT			"UKAZE NAHRANE SOUBORY"
MMW_CREDITS_TT			"SHLEDNOUT TITULKY"
MMW_QUIT_TT				"KONEC HRY"
MMW_TEST_TT				"TEST..."

MMW_TITLE				"NAVRAT DO MENU"

//-------------------------- MP MENU ------------------------------

MPMW_JOIN_GAME			"PRIPOJIT HRU"
MPMW_CREATE_GAME		"VYTVORIT HRU"
MPMW_MANUAL_JOIN		"PRIPOJIT MANUALNE"
MPMW_SERVER_INFO		"INFO O SERVERU"
MPMW_MPLAYER			"M HRAC"
MPMW_IGZ				"ZONA"
MPMW_MAIN_MENU			"HLAVNI NABIDKA"
MPMW_OPTIONS			"VOLBY"
MPMW_CANCEL				"ZRUSIT"
MPMW_JOIN				"PRIPOJIT"

MPMW_JOIN_GAME_TT		"PRIPOJIT VYBRAT HRU"
MPMW_CREATE_GAME_TT		"VYTVORIT NOVOU HRU"
MPMW_MANUAL_JOIN_TT		"PRIPOJIT SE KE SPECIFICKE HRE (POZADUJI SERVEROVOU ADRESU)"
MPMW_SERVER_INFO_TT		"ZOBRAZIT INFORMACE O VYBRANE HRE"
MPMW_MPLAYER_TT			"VYTVORIT/PRIPOJIT HRU NA 'M HRACE' (POZADUJI INTERNETOVY PRISTUP)"
MPMW_IGZ_TT				"VYTVORIT/PRIPOJIT HRU NA 'ZONA HRY PO INTERNETU' (INTERNET ACCESS REQUIRED)"
MPMW_MAIN_MENU_TT		"NAVRAT DO PREDCHOZIHO MENU"
MPMW_OPTIONS_TT			"DISPLEJ/ZMENA OBTIZNOSTI"
MPMW_CANCEL_TT			"ZRUSIT"
MPMW_JOIN_TT			"PRIPOJIT HRU"

MPMW_TITLE				"MULTIPLAYER"
MPMW_HOST				"HOST"
MPMW_PORT				"PORT"
MPMW_NAME				"JMENO:"
MPMW_LIST_TITLE			"SERVER"
MPMW_PASSWORD_TEXT		"TATO HRA VYZADUJE HESLO PRO VSTUP:"

//----------------------- MP SERVER INFO --------------------------

MPSIW_TITLE				"INFORMACE O MULTIPLAYER SERVERU"
MPSIW_CANCEL			"ZRUSIT"
MPSIW_JOIN				"PRIPOJIT"
MPSIW_PLAYERS			"PRIPOJIT HRACE"
MPSIW_SERVER			"INFORMACE O SERVERU"
MPSIW_CANCEL_TT			"ZRUSIT"
MPSIW_JOIN_TT			"PRIPOJIT HRU"

//---------------------- ACTION SLOT GROUP ------------------------

ASGW_TEAM_BLUE			"MODR"
ASGW_TEAM_RED			"ERVEN"
ASGW_TEAM_GREEN			"ZELEN"
ASGW_TEAM_GOLD			"ZLAT"

ASGW_TM_ROE_STATE_1		"UTOK"
ASGW_TM_ROE_STATE_2		"IDENTIFIKOVAT"
ASGW_TM_ROE_STATE_3		"SROVNAT"
ASGW_TM_ROE_STATE_4		"DOPROVOD"

ASGW_TR_ROE_STATE_1		"VYSETRIT"
ASGW_TR_ROE_STATE_2		"BRANIT"
ASGW_TR_ROE_STATE_3		"URYCHLIT"
ASGW_TR_ROE_STATE_4		"DOPROVODIT"

ASGW_HS_ROE_STATE_1		"RUKOJMI"
ASGW_HS_ROE_STATE_2		"NEDOBROVOLNE"

ASGW_ROE_SPEED_1		"OPATRNE"
ASGW_ROE_SPEED_2		"NORMALNE"
ASGW_ROE_SPEED_3		"VYHLADIT"

ASGW_HOLD				"DRZET"

//--------------------------- ACTIONS -----------------------------

ACTION_CHANGING_MAGAZINE	" Vymenuji zasobnik "
ACTION_FLASHBANG			" Oslepujici granat "
ACTION_GRENADE				" granat "
ACTION_OPERATING_DOOR		" Dvere k misi "
ACTION_PICKING_LOCK			" zamceno "
ACTION_PLACING_CHARGE		" umistuji naloze "
ACTION_CLIMBING				" Horolezectvy "
ACTION_DEACTIVATING_SECURITY	" Deaktivuji zabespeceni "
ACTION_DOWNLOWDING_FILES	" stahuji soubory "
ACTION_PLACING_CAMERA		" umistuji kameru "
ACTION_PLACING_EXPLOSIVES	" umistuji detonaci "
ACTION_PLACING_BUG			" spatne umisteno "
ACTION_DISARMING_BOMB		" zneskodnuji bombu "
ACTION_SWITCH				" vypinam "
ACTION_PLACING_C4			" umistuji C4 "
ACTION_PLACING_SENSOR		" umistuji senzor "
ACTION_PLACING_JAMMER		" umistuji rusicku "
ACTION_PLACING_PUCK			" umistuji puk "
ACTION_SMOKE_GRENDADE		" kourovy granat "

//---------------------- YES/NO/NEVER DIALOG ----------------------

YNND_TITLE				"POZOR"
YNND_MESSAGE			""
YNND_YES				"ANO"
YNND_NO					"NE"
YNND_DISABLE			"ZAVRIT TENTO DIALOG"
YNND_OK					"OK"

//-------------------------- HELP DIALOG --------------------------

HELP_EXIT				"KONEC"
HELP_PREV				"ZPET"
HELP_NEXT				"DALE"

//--------------------------- TRAINING ----------------------------

TRAIN_LOAD				"NAHRT TUTORIAL"
TRAIN_OPTIONS			"VOLBY"
TRAIN_MAIN				"HLAVNI NABIDKA"

TRAIN_LOAD_TT			"NAHRT VYBRAN TUTORIAL"
TRAIN_OPTIONS_TT		"DISPLEJ/ZMENA OBTIZNOSTI"
TRAIN_MAIN_TT			"NAVRAT"

TRAIN_TITLE				"VYCVIK"

TRAIN_SKILL_SETS		"DOVEDNOSTNI SOUBORY"
TRAIN_COURSES			"KURZY"

//--------------------------- USER KIT ----------------------------

UKW_TITLE				"VYBER ZASOBY UZIVATELE"
UKW_BUTTON_0			"0"
UKW_BUTTON_1			"1"
UKW_BUTTON_2			"2"
UKW_BUTTON_3			"3"
UKW_BUTTON_4			"4"
UKW_BUTTON_5			"5"
UKW_BUTTON_6			"6"
UKW_BUTTON_7			"7"
UKW_BUTTON_8			"8"
UKW_BUTTON_9			"9"
UKW_CANCEL				"ZRUSIT"

//------------------------- TEAM GROUP ---------------------------

TGW_TEAM_1				""
TGW_TEAM_2				""
TGW_TEAM_3				""
TGW_TEAM_4				""

//-------------------------- REPLAYS -----------------------------

REP_VIEW				"SHLEDNOUT REPLAY"
REP_EDIT_COMMENT		"ZMENIT POZNAMKY"
REP_DELETE				"SMAZAT REPLAY"
REP_EXIT				"NAVRAT"

REP_VIEW_TT				"SHLEDNOUT POLOZKY VYBRANY REPLAY"
REP_EDIT_COMMENT_TT		"ZMENIT VYBRANE POLOZKY POZNAMEK"
REP_DELETE_TT			"SMAZAT VYBRANE POLOZKY REPLAYE"
REP_EXIT_TT				"NAVRAT DO PREDCHOZIHO MENU"

REP_TITLE				"PREHRAVANI"
REP_LIST_TITLE			"SEZNAM PREHRAVEK"
REP_STUB_1				""
REP_STUB_2				""
REP_STUB_3				""
REP_PROMPT				"Chcete opravdu smazat tento soubor?"

REP_AM					"DOPOLEDNE"
REP_PM					"ODPOLEDNE"

//------------------------- OPERATIVES ----------------------------

OPS_NAME				"JMNO"
OPS_IDENTIFICATION		"ID. CISLO"
OPS_NATIONALITY			"NARODNOST"
OPS_SPECIALTY			"SPECIALITY"
OPS_BASE_UNIT			"DATUM NAROZEN"
OPS_AGGRESSION			"AGRESE"
OPS_LEADERSHIP			"VUDCOVSTVY"
OPS_SELF_CONTROL		"SEBEKONTROLA"
OPS_STAMINA				"ENERGIE"
OPS_SNIPER				"ODSTRELOVAC"
OPS_DEMOLITIONS			"DEMOLICE"
OPS_ELECTRONICS			"ELEKTRONIKA"
OPS_ASSAULT				"UTOK"
OPS_GRENADES			"GRANATY"
OPS_STEALTH				"UTAJENI"
OPS_DOB					"DATUM NAR."
OPS_HEIGHT				"VYSKA"
OPS_WEIGHT				"VAHA"
OPS_HAIR				"BARVA VLASU"
OPS_EYES				"OCI"
OPS_GENDER				"NARODNOST"
OPS_HEALTH_READY		"PRIPRAVEN"
OPS_HEALTH_DAZED		"PRIPRAVEN"
OPS_HEALTH_STUNNED		"PRIPRAVEN"
OPS_HEALTH_WOUNDED		"ZRANEN"
OPS_HEALTH_INCAPACITATED	"NESCHOPNY"
OPS_HEALTH_DEAD			"MRTEV"
OPS_HEALTH_FATIGUED		"UNAVEN"
OPS_RESERVE_NAME		"V REZERVE"
OPS_RESERVE_ASSAULT		"REZERVNI UTOK"
OPS_RESERVE_DEMOLITIONS	"REZERVOVAN PRO DEMOLICNI OPERACI"
OPS_RESERVE_ELECTRONICS	"REZERVOVAN NA ELEKTRONIKU"
OPS_RESERVE_RECON		"REZERVOVAN RECON"
OPS_RESERVE_SNIPER		"REZARVOVAN PRO ODSTRELOVACE"

//------------------------ LOAD/SAVE DIALOG -----------------------

LSD_TITLE_PLAN		"NAHRAT/ULOZIT PLAN MISE"
LSD_TITLE_REPLAY	"NAHRAT/ULOZIT ZAZNAM SOUBORU"
LSD_TITLE_DEFAULT	"NAHRAT/ULOZIT DIALOG"
LSD_DELETE			"VYMAZAT"
LSD_LOAD			"NAHRAT"
LSD_SAVE			"ULOZIT"
LSD_CLOSE			"ZAVRIT"
LSD_PROMPT			"Jste si jisti, ze chcete smazat tento soubor?"

//----------------------- PLANNING MODE TEAM ----------------------

PMTW_TITLE			"TYM"
PMTW_LEFT			"NAVRAT"
PMTW_RIGHT			"POKRACOVAT"
PMTW_PDA_1			""
PMTW_PDA_2			""
PMTW_PDA_3			""
PMTW_LOAD_SAVE		"NAHRAT/ULOZIT PLAN"
PMTW_HELP			"POMOC"
PMTW_SELECTION		"VYBER"
PMTW_OPTIONS		"VOLBY"
PMTW_MAIN			"HLAVNI NABIDKA"
PMTW_EXIT			"OPUSTIT S ROGUE SPEAR"
PMTW_BLUE			"MODRY"
PMTW_RED			"RUDY"
PMTW_GREEN			"ZELENY"
PMTW_GOLD			"ZLATY"
PMTW_ADD			"PRIDAT"
PMTW_PROMOTE		"POSUNOUT"
PMTW_LIST_TITLE		"SEZNAM OSOB"
PMTW_ADD_HELP		"PRIDAT VYBRANOU OSOBU K TYMU"
PMTW_PROMOTE_HELP	"POSUNOUT VYBRANOU OSOBU V TYMU"
PMTW_STATUS_PROMPT	"Muzete pokracovcat v okamziku, kdyz kazdy clen na Seznamu je pridelen k tymu. Stisknutim na BarevnySip pridejte vybraneho clena k tymu."

//--------------------- PLANNING MODE BRIEFING --------------------

PMBW_TITLE			"INSTRUKCE"
PMBW_LEFT			"NAVRAT DO HRY 1.HRACE"
PMBW_RIGHT			"POKRACOVAT"
PMBW_PDA_1			""
PMBW_PDA_2			""
PMBW_PDA_3			""
PMBW_LOAD_SAVE		"NAHRAT/ULOZIT PLAN"
PMBW_HELP			"POMOC"
PMBW_SELECTION		"VYBER"
PMBW_OPTIONS		"VOLBY"
PMBW_MAIN			"HLAVNI NABIDKA"
PMBW_EXIT			"OPUSTIT ROGUE SPEAR"
PMBW_OBJECTIVES		"CIL"
PMBW_MISSION_ORDERS	"USPORADANI MISE"
PMBW_CONTROL		"OPERATOR"
PMBW_COMMANDER		"VELITEL"
PMBW_ADVISOR_1		"PORADCE 1"
PMBW_ADVISOR_2		"PARADCE 2"
PMBW_HELPTIP		"INSTRUKCE"
PMBW_CANCEL_PROMPT	"Opravdu chcete zrusit tuto misi?"

//---------------------- PLANNING MODE INTEL ----------------------

PMIW_TITLE			"PLAN"
PMIW_LEFT			"NAVRAT"   	
PMIW_RIGHT              "POKRACOVAT"
PMIW_PDA_1			""
PMIW_PDA_2			""
PMIW_PDA_3			""
PMIW_LOAD_SAVE		"NAHRAT/ULOZIT PLAN"
PMIW_HELP			"POMOC"
PMIW_SELECTION		"VYBER"
PMIW_OPTIONS		"VOLBY"
PMIW_MAIN			"HLAVNI NABIDKA"
PMIW_EXIT			"OPUSTIT ROGUE SPEAR"
PMIW_CATEGORIES		"KATEGORIE"
PMIW_OBJECTIVES		"CIL"
PMIW_PEOPLE			"OSIDLENI"
PMIW_ORGANIZATIONS	"ORGANIZACE"
PMIW_NEWSWIRE		"NOVAZPRAVA"
PMIW_MISCELLANEOUS	"ROZMANITOST"
PMIW_HELPTIP		"NAVRH PLANU"
PMIW_CANCEL_PROMPT	"Chcete pouzit velitelsky plan teto mise?"

//--------------------- PLANNING MODE EXECUTE ---------------------

PMEW_TITLE			"VYKONAT"
PMEW_LEFT			"NAVRAT"
PMEW_RIGHT			"POKRACOVAT"
PMEW_PDA_1			""
PMEW_PDA_2			""
PMEW_PDA_3			""
PMEW_LOAD_SAVE		"NAHRAT/ULOZIT PLAN"
PMEW_HELP			"POMOC"
PMEW_SELECTION		"VYBER"
PMEW_OPTIONS		"VOLBY"
PMEW_MAIN			"HLAVNI NABIDKA"
PMEW_EXIT			"OPUSTIT ROGUE SPEAR"

PMEW_WATCH_MODE		"REZIM HLIDANI"

PMEW_BLUE			"MODR"
PMEW_RED			"RUDA"
PMEW_GREEN			"ZELEN"
PMEW_GOLD			"ZLAT"

PMEW_GOCODES		"0"
PMEW_WAYPOINTS		"0"

PMEW_MISSION_DETAILS	"POPIS MISE"
PMEW_OBJECTIVES			"CIL"

PMEW_GOCODES_HELP		"DEKODOVANI PRIRADILO TYM"
PMEW_WAYPOINTS_HELP		"ROZMISTENI PRIRADILO TYM"

PMEW_CONTINUE_PROMPT	"Prejete si pokracovat?"

//---------------------- PLANNING MODE KIT ------------------------

PMKW_TITLE			"VYBAVENI"
PMKW_LEFT			"NAVRAT"
PMKW_RIGHT			"POKRACOVAT"
PMKW_PDA_1			"ZADAT CELOU VYSTROJ"
PMKW_PDA_2			"NAHRAT UZIVATELSKOU VYSTROJ"
PMKW_PDA_3			"ULOZIT UZIVATELSKOU VYSTROJ"
PMKW_LOAD_SAVE		"NAHRAT/ULOZIT PLAN"
PMKW_HELP			"POMOC"
PMKW_SELECTION		"VYBER"
PMKW_OPTIONS		"VOLBY"
PMKW_MAIN			"HLAVNI NABIDKA"
PMKW_EXIT			"UKONCIT ROGUE SPEAR"
PMKW_WEAPONS_TITLE					"ZBRANE"
PMKW_PRIMARY_WEAPONS_TITLE			"PRVNI ZBRAN"
PMKW_PRIMARY_WEAPONS_AMMO_TITLE		"PRVNI MUNICE"
PMKW_SECONDARY_WEAPONS_TITLE		"DALSI ZBRAN"
PMKW_SECONDARY_WEAPONS_AMMO_TITLE	"DALSI MUNICE"
PMKW_PRIMARY_ITEMS_TITLE			"PRVNI PREDMET"
PMKW_SECONDARY_ITEMS_TITLE			"DALSI PREDMET"
PMKW_UNIFORM_SELECTION_TITLE		"VYBER UNIFORMY"
PMKW_UNIFORMS_ITEMS_TITLE			"UNIFORMA"
PMKW_LIST_TITLE		"SEZNAM"
PMKW_WEAPONS_ASSIGN		"PRIDAT VSEM"
PMKW_WEAPONS_ACCEPT		"PRIDAT"
PMKW_WEAPONS_CANCEL		"ZRUSIT"
PMKW_UNIFORM_ASSIGN		"PRIDAT VSEM"
PMKW_UNIFORM_ACCEPT		"PRIDAT"
PMKW_UNIFORM_CANCEL		"ZRUSIT"

//--------------------- PLANNING MODE ROSTER ----------------------

PMRW_TITLE			"CLENOVE"
PMRW_LEFT			"NAVRAT"
PMRW_RIGHT			"POKRACOVAT"
PMRW_PDA_1			""
PMRW_PDA_2			""
PMRW_PDA_3			""
PMRW_LOAD_SAVE		"NAHRAT/ULOZIT PLAN"
PMRW_HELP			"POMOC"
PMRW_SELECTION		"VYBER"
PMRW_OPTIONS		"VOLBY"
PMRW_MAIN			"HLAVNI NABIDKA"
PMRW_EXIT			"UKONCIT ROGUE SPEAR"
PMRW_ADD			"PRIDAT"
PMRW_REMOVE			"ODSTRANIT"
PMRW_STATS			"STAV"
PMRW_HISTORY		"HISTORIE"
PMRW_MEDICAL		"POPIS"
PMRW_ASSAULT		"UTOK"
PMRW_SNIPER			"ODSTRELOVAC"
PMRW_RECON			"OPRAVAR"
PMRW_DEMOLITIONS	"NICIVOST"
PMRW_ELECTRONICS	"ELECTRONIKA"
PMRW_ROSTER_TITLE	"NAZEV MISE"
PMRW_OPERATIVES_TITLE	"OPERACE"
PMRW_FATIGUE_HEAL	"Unava zmyzi v 1.tydnu"
PMRW_SINGLE_HEAL	"Obnovi se 5.tyden"
PMRW_MULTIPLE_HEAL	"obnovi se 5.tyden"
PMRW_STATUS_PROMPT	"Nemuzete pokracovat, dokud nepridate nejmene 1.muze k tymu. Kliknete na tlacitko DALSI a pridejte vybraneho muze k tymu."
PMRW_ADD_HELP		"PRIDAT MUZE DO TYMU"
PMRW_REMOVE_HELP	"ODSTRANIT MUZE Z TYMU"
PMRW_STATS_HELP		"ZOBRAZIT STATISTICKOU INFORMACI VYBRANEHO MUZE"
PMRW_HISTORY_HELP	"ZOBRAZIT HISTORII VYBRANEHO MUZE"
PMRW_MEDICAL_HELP	"ZOBRAZIT POPIS VYBRANEHO MUZE"

//---------------------- PLANNING MODE PLAN ----------------------

PMPW_TITLE			"STRATEGIE"
PMPW_LEFT			"NAVRAT"
PMPW_RIGHT			"POTVRDIT"
PMPW_PDA_1			"PREPINAC MAPY/SNIMKU"
PMPW_PDA_2			"PREPINAC MAPOVEHO USPORADANI ZAP/VYP"
PMPW_PDA_3			"PREPINAC MAPOVE KONTROLY ZAP/VYP"
PMPW_LOAD_SAVE		"NAHRAT/ULOZIT PLAN"
PMPW_HELP			"POMOC"
PMPW_SELECTION		"VYBER"
PMPW_OPTIONS		"VOLBY"
PMPW_MAIN			"HLAVNI NABIDKA"
PMPW_EXIT			"UKONCIT ROGUE SPEAR"
PMPW_BLUE			"MODR TM"
PMPW_RED			"RUD TM"
PMPW_GREEN			"ZELEN TM"
PMPW_GOLD			"ZLAT TM"
PMPW_RECON			"UROVNANI"
PMPW_ORDERS			"ROZKAZY"
PMPW_ROSTER			"VOJACI"
PMPW_RECON_BUTTON_1		""
PMPW_RECON_BUTTON_2		""
PMPW_RECON_BUTTON_3		""
PMPW_RECON_BUTTON_4		""
PMPW_RECON_BUTTON_5		""
PMPW_RECON_BUTTON_6		""
PMPW_RECON_BUTTON_7		""
PMPW_RECON_BUTTON_8		""
PMPW_RECON_BUTTON_9		"RUKOJMI"
PMPW_RECON_BUTTON_10	"TERORISTI"
PMPW_RECON_BUTTON_11	"HRANICE"
PMPW_RECON_BUTTON_12	"LEGENDA"
PMPW_RECON_BUTTON_13	""
PMPW_RECON_BUTTON_14	""
PMPW_RECON_BUTTON_15	""
PMPW_RECON_BUTTON_16	""
PMPW_RECON_DISPLAY		"DISPLEJ"
PMPW_ORDERS_1			"ZADAT KOD"
PMPW_ORDERS_2			"REZIM"
PMPW_ORDERS_3			"RYCHLOST"
PMPW_ORDERS_4			"AKCE"
PMPW_GOCODE_1		"ALFA"
PMPW_GOCODE_2		"BRAVO"
PMPW_GOCODE_3		"CHARLIE"
PMPW_GOCODE_4		"DELTA"
PMPW_MODE_1			"UTOK"
PMPW_MODE_2			"VNIKNOUT"
PMPW_MODE_3			"SROVNAT"
PMPW_MODE_4			"ESKORTOVAT"
PMPW_SPEED_1		"RYCHLI UTOK"
PMPW_SPEED_2		"VKLIDU"
PMPW_SPEED_3		"OPATRNE"
PMPW_SPEED_4		""
PMPW_ACTION_1		"MISTNOST S OSLEPUJICIMI GRANATY"
PMPW_ACTION_2		"MISTNOST S TRHAVINAMI"
PMPW_ACTION_3		"ZRUSIT DVERE"
PMPW_ACTION_4		"ODSTRELIT"
PMPW_ACTION_5		"OBSADIT"
PMPW_ACTION_6		"BRANIT"
PMPW_ACTION_7		"DEAKTYVOVAT BEZP.SYSTEM"
PMPW_ACTION_8		"NAHRAT SLOZKU"
PMPW_ACTION_9		"UMISTIT KAMERU"
PMPW_ACTION_10		"UMISTIT EXPLOSI"
PMPW_ACTION_11		"ZANDAT STENICI"
PMPW_ACTION_12		"ZNESKODNIT BOMBU"
PMPW_ACTION_TTE_1	"VAS TYM POUZIJE OSLEPUJICI GRANAT"
PMPW_ACTION_TTE_2	"VAS TYM POUZIJE TRHAVINU"
PMPW_ACTION_TTE_3	"VAS TYM ZNICI DVERE"
PMPW_ACTION_TTE_4	"VAS TYM BUDE ODSTRELOVAT"
PMPW_ACTION_TTE_5	"VAS TYM OBSADI"
PMPW_ACTION_TTE_6	"VAS TYM BUDE BRANIT"
PMPW_ACTION_TTE_7	"VAS TYM ZNICI BEZPECNOSTNI SYSTEM"
PMPW_ACTION_TTE_8	"VAS TYM STAHNE DATA"
PMPW_ACTION_TTE_9	"VAS TYM UMISTI KAMERU"
PMPW_ACTION_TTE_10	"VAS TYM UMISTI NALOZ"
PMPW_ACTION_TTE_11	"VAS TYM VLOZI STENICI"
PMPW_ACTION_TTE_12	"VAS TYM ZNESKODNI BOMBU"
PMPW_ACTION_TTD_1	"VAS TYM CHCE HODIT OSLEPIJICI GRANAT (MUSITE JIT BLIZE K MISTNOSTI)"
PMPW_ACTION_TTD_2	"VAS TYM CHCE DAT NALOZ (MUSITE JIT BLIZE K MISTNOSTI)"
PMPW_ACTION_TTD_3	"VAS TYM CHCE ZNESKODNIT DVERE (MUSITE JIT BLIZE KE DVERIM)"
PMPW_ACTION_TTD_4	"VAS TYM CHCE STRILET (MUSITE DESIFROVAT SOUBOR)"
PMPW_ACTION_TTD_5	"VAS TYM SE CHCE USPORADAT (MUSITE DESIFROVAT SOUBOR)"
PMPW_ACTION_TTD_6	"VAS TYM CHCE BRANIT (MUSITE DESIFROVAT SOUBOR)"
PMPW_ACTION_TTD_7	"VAS TYM BUDE DEAKTIVOVAT KOD"
PMPW_ACTION_TTD_8	"VAS TYM BUDE STAHOVAT SOUBOR"
PMPW_ACTION_TTD_9	"VAS TYM UMISTI KAMERU"
PMPW_ACTION_TTD_10	"VAS TYM UMISTI TRHAVINU"
PMPW_ACTION_TTD_11	"VAS TYM UMISTI STENICI"
PMPW_ACTION_TTD_12	"VAS TYM ZNESKODNI BOMBU"
PMPW_ROSTER_1		"JMENO"
PMPW_ROSTER_2		"SPECIALITA"
PMPW_ROSTER_3		"UNIFORMA"
PMPW_ROSTER_4		"ZBRAN #1"
PMPW_ROSTER_5		"ZBRAN #2"
PMPW_ROSTER_6		"POLOZKA #1"
PMPW_ROSTER_7		"POLOZKA #2"
PMPW_CONTROL_1		"ROZMISTENI"
PMPW_CONTROL_2		"MAPA"
PMPW_TEAM_1			"MODRY TYM JE ROZMISTEN NA MAPE"
PMPW_TEAM_2			"RUDY TYM JE ROZMISTEN NA MAPE"
PMPW_TEAM_3			"ZELENY TYM JE ROZMISTEN NA MAPE"
PMPW_TEAM_4			"ZLATY TYM JE ROZMISTEN NA MAPE"
PMPW_WP_1			"PRVNI"
PMPW_WP_2			"PREDCHOZI"
PMPW_WP_3			"START/STOP SHLEDNOUT ROZMISTENI"
PMPW_WP_4			"DALSI"
PMPW_WP_5			"POSLEDNI"
PMPW_WP_6			"VYMAZAT SOUCASNE ROZMISTENI"
PMPW_WP_7			"VYMAZAT VSECHNA ROZMISTENI"
PMPW_MAP_1			"TOCIT MAPU V LEVO"
PMPW_MAP_2			"TOCIT MAPU V PRAVO"
PMPW_MAP_3			"POHYB MAPY DOPREDU"
PMPW_MAP_4			"POHYB MAPY DOZADU"
PMPW_MAP_5			"POHYB MAPY DOLEVA"
PMPW_MAP_6			"POHYB MAPY DOPRAVA"
PMPW_MAP_7			"VYCENTROVAT MAPU NA SOUCASTNE ROZMISTENI"
PMPW_ZOOM_1			"PRIBLIZIT MAPU"
PMPW_ZOOM_2			"ODDALIT MAPU"
PMPW_LEVEL_1		"O UROVEN NAHORU"
PMPW_LEVEL_2		"O UROVEN DOLU"
PMPW_EXTRUDE		"REZIM POHLEDU"
PMPW_NO_IMAGE		"OBRAZ NEDOSTUPNY"
PMPW_DELETE_PROMPT	"Chcete vymazat cele rozmisteni?"
PMPW_HELP			"Vytvorte utocny plan celeho tymu. Vyberte tym, kliknete na modry obdelnik a odstartujte plan. Odklikejte si cestu po ktere si prejete jit. Prohlidnete si umisteni rukojmich a teroristu Porovnat."
PMPW_STATUS_PROMPT	"Nemuzete pokracovat do okamziku nez kazdy s aktivnich tymu ma nejmene jeden bod planu. Vyberte tym a kliknete do modreho pole k odstartovani planu."
PMPW_TEAM_TT_1		"INFORMACE O MODREM TYMU"
PMPW_TEAM_TT_2		"INFORMACE O RUDEM TYMU"
PMPW_TEAM_TT_3		"INFORMACE O ZELENEM TYMU"
PMPW_TEAM_TT_4		"INFORMACE O ZLATEM TYMU"
PMPW_TAB_TT_1		"SROVNANI INFORMACI TOHOTO TYMU"
PMPW_TAB_TT_2		"INFORMACE O ROZKAZECH TOHOTO TYMU"
PMPW_TAB_TT_3		"INFORMACE O ROZDELENI SLUZEB TOHOTO TYMU"
PMPW_RECON_TT_1		"RUKOJMI ZAP/VYP"
PMPW_RECON_TT_2		"TERORISTI ZAP/VYP"
PMPW_RECON_TT_3		"OHRANICENI ZAP/VYP"
PMPW_RECON_TT_4		"LEGENDA ZAP/VYP"
PMPW_RECON_TT_5		"ZOBRAZIT PREDCHOZI RUKOJMI NA MAPU"
PMPW_RECON_TT_6		"ZOBRAZIT PREDCHOZI TERORISTY NA MAPU"
PMPW_RECON_TT_7		"ZOBRAZIT PREDCHOZI ORIENTACNI BOD NA MAPU"
PMPW_RECON_TT_8		"ZOBRAZIT PREDCHOZI LEGENDU NA MAPU"
PMPW_RECON_TT_9		"VYPINAC RUKOJMI ZAP/VYP"
PMPW_RECON_TT_10	"VYPINAC TERORISTU ZAP/VYP"
PMPW_RECON_TT_11	"VYPINAC ORIENTACNIHO BODU ZAP/VYP"
PMPW_RECON_TT_12	"VYPINAC LEGENDY ZAP/VYP"
PMPW_RECON_TT_13	"ZOBRAZIT DALSI RUKOJMI NA MAPU"
PMPW_RECON_TT_14	"ZABRAZIT DALSI TERORISTY NA MAPU"
PMPW_RECON_TT_15	"ZOBRAZIT DALSI ORIENTACNI BOD NA MAPU"
PMPW_RECON_TT_16	"ZOBRAZIT DALSI LEGENDU NA MAPU"						  
PMPW_GOCODE_TT_1	"PREPINAC KODOVANI ALPHA ZAP/VYP"
PMPW_GOCODE_TT_2	"PREPINAC KODOVANI BRAVO ZAP/VYP"
PMPW_GOCODE_TT_3	"PREPINAC KODOVANI CHARLIE ZAP/VYP"
PMPW_GOCODE_TT_4	"PREPINAC KODOVANI DELTA ZAP/VYP"
PMPW_MODE_TT_1		"PREPINAC REZIMU UTOKU ZAP/VYP"
PMPW_MODE_TT_2		"PREPINAC REZIMU VNIKNUTI ZAP/VYP"
PMPW_MODE_TT_3		"PREPINAC REZIMU POROVNANI ZAP/VYP"
PMPW_MODE_TT_4		"PREPINAC REZIMU DOPROVODU ZAP/VYP"
PMPW_SPEED_TT_1		"PREPINAC BEHU ZAP/VYP"
PMPW_SPEED_TT_2		"PREPINAC CHUZE ZAP/VYP"
PMPW_SPEED_TT_3		"PREPINAC PLIZENI ZAP/VYP"
PMPW_SPEED_TT_4		""
PMPW_LOADING_1		"OPERACE"
PMPW_LOADING_2		"LOKACE"
PMPW_LOADING_3		"DATUM"
PMPW_LOADING_4		"CAS"

//---------------- PLANNING MODE PLAN LEGEN ICONS -----------------

PMPW_LEGEND_TITLE_1		"Poschodi nahoru"
PMPW_LEGEND_DESC_1		"Kliknete zde pro poslani vaseho tymu o patro vis."
PMPW_LEGEND_TITLE_2		"Poschodi dolu"
PMPW_LEGEND_DESC_2		"Kliknete zde pro poslani vaseho tymu o patro niz."
PMPW_LEGEND_TITLE_3		"Zebrik nahoru"
PMPW_LEGEND_DESC_3		"Kliknete zde pro poslani vaseho tymu o patro vis."
PMPW_LEGEND_TITLE_4		"Zebrik dolu"
PMPW_LEGEND_DESC_4		"Kliknete zde pro poslani vaseho tymu o patro niz."
PMPW_LEGEND_TITLE_5		"Zamknute dvere"
PMPW_LEGEND_DESC_5		"Zamky mohou byt vybrane nejakym clenem vaseho tymu.  Pro rychle otevreni dveri pouzijte budPoruseni dveri, nebo brokovnici."
PMPW_LEGEND_TITLE_6		"Otevrene dvere"
PMPW_LEGEND_DESC_6		"Dvere budou jen chvilku otevrene."
PMPW_LEGEND_TITLE_7		"Okno"
PMPW_LEGEND_DESC_7		"Okna mohou poskitnout vinikajici moment prekvapeni."
PMPW_LEGEND_TITLE_8		"Rozmisteni"
PMPW_LEGEND_DESC_8		"Zmenit u tymu pravidla jejich rozmisteni."
PMPW_LEGEND_TITLE_9		"Rozmisteni akce"
PMPW_LEGEND_DESC_9		"Rozmisteni kde ma byt vykonana zvlastni akce."
PMPW_LEGEND_TITLE_10	"Go kod & Akce"
PMPW_LEGEND_DESC_10		"Rozmisteni kde ma byt zvlastni akce vypustena u Go kodu."
PMPW_LEGEND_TITLE_11	"Go kod Rozmisteni"
PMPW_LEGEND_DESC_11		"Rozmisteni kde celi tym ceka na povel Go kodu."
PMPW_LEGEND_TITLE_12	"Misto rukojmich"
PMPW_LEGEND_DESC_12		"Rukojmi najdete na tomto miste."
PMPW_LEGEND_TITLE_13	"Mozne misto rukojmich"
PMPW_LEGEND_DESC_13		"Rukojmi muzou byt blisko."
PMPW_LEGEND_TITLE_14	"Ucel rukojmich"
PMPW_LEGEND_DESC_14		"Rukojmi pro ktere je nutne dokoncit tento ukol najdete zde."
PMPW_LEGEND_TITLE_15	"Mozne teroristi"
PMPW_LEGEND_DESC_15		"Teroriste by mely byt blizko."
PMPW_LEGEND_TITLE_16	"Misto teroristu"
PMPW_LEGEND_DESC_16		"Teroristy najdete na tomto miste."
PMPW_LEGEND_TITLE_17	"Teroristicky cil"
PMPW_LEGEND_DESC_17		"Teroristy, pro ktere je nutne dokoncit tento ukol naleznete zde."
PMPW_LEGEND_TITLE_18	"Domaci prostor"
PMPW_LEGEND_DESC_18		"Informace o dulezitem bodu v prostoru."
PMPW_LEGEND_TITLE_19	"Cil"
PMPW_LEGEND_DESC_19		"Objekt, pro ktery je nutne dokoncit vas ukol naleznete zde."
PMPW_LEGEND_TITLE_20	"Startovni misto"
PMPW_LEGEND_DESC_20		"Vase tymi mohou zacit kdekoli v tomto obdelniku."
PMPW_LEGEND_TITLE_21	"Ustupovy prostor"
PMPW_LEGEND_DESC_21		"Dostante se k teto pozici pote, co dokoncite vsechny ukoly."
PMPW_LEGEND_TITLE_22	"Nepratelske vozidlo"
PMPW_LEGEND_DESC_22		"Nepratelske vozidlo najdete zde."
PMPW_LEGEND_TITLE_23	"Pratelske vozidlo"
PMPW_LEGEND_DESC_23		"Pratelske vozidlo najdete zde."
PMPW_LEGEND_TITLE_24	"Braneni"
PMPW_LEGEND_DESC_24		"Vas tym busde branit tohle misto."
PMPW_LEGEND_TITLE_25	"Obsazeni"
PMPW_LEGEND_DESC_25		"Vas tym obsadi tohle misto."
PMPW_LEGEND_TITLE_26	"Strileni"
PMPW_LEGEND_DESC_26		"Vas tym bude strilet na tomto miste."
PMPW_LEGEND_TITLE_27	"Poruseni nalozi"
PMPW_LEGEND_DESC_27		"Vas tym znici nalozi tohle misto."
PMPW_LEGEND_TITLE_28	"Traskavy granat"
PMPW_LEGEND_DESC_28		"Vas tym hodi traskavy granat na tohle misto."
PMPW_LEGEND_TITLE_29	"Dobyvani"
PMPW_LEGEND_DESC_29		"Vas tym bude dobyvat tohle misto."
PMPW_LEGEND_TITLE_30	"Budoucnost 1"
PMPW_LEGEND_DESC_30		"Budoucnost 1."
PMPW_LEGEND_TITLE_31	"Budoucnost 2"
PMPW_LEGEND_DESC_31		"Budoucnost 2."

//-------------------------- SELECT GUN --------------------------

SGW_WEAPON_1_SELECT		"PRIDAT TUTO ZBRAN VSEM BOJOVNIKUM"
SGW_WEAPON_1_WEAPON		"ZOBRAZIT SEZNAM VSECH PRVNICH ZBRANI"
SGW_WEAPON_1_AMMO		"ZOBRAZI SEZNAM VESKERE PRVNI MUNICE"

SGW_WEAPON_2_SELECT		"ZADAT DRUHOU ZBRAN VSEM BOJOVNIKUM"
SGW_WEAPON_2_WEAPON		"ZOBRAZIT SEZNAM VSECH DRUHYCH ZBRANI"
SGW_WEAPON_2_AMMO		"ZOBRAZI SEZNAM VESKERE DRUHE MUNICE"

SGW_ITEM_1_SELECT		"ZADAT PRVNI POLOZKU VSEM BOJOVNIKUM"
SGW_ITEM_1_WEAPON		"ZOBRAZIT SEZNAM PRVNICH POLOZEK"
SGW_ITEM_1_AMMO			""

SGW_ITEM_2_SELECT		"ZADAT DRUHOU POLOZKU VSEM BOJOVNIKUM"
SGW_ITEM_2_WEAPON		"ZOBRAZIT SEZNAM DRUHYCH POLOZEK"
SGW_ITEM_2_AMMO			""

SGW_UNIFORM_SELECT		"ZADAT UNIFORMU VSEM BOJOVNIKUM"
SGW_UNIFORM_WEAPON		"ZOBRAZIT SEZNAM VSECH UNIFORM"
SGW_UNIFORM_AMMO		""

//----------------------- MP SERVER CONTROL ----------------------

MPSC_LOCK_SERVER	"ZAMKNOUT SERVER"
MPSC_USE_PASSWORD	"VLOZIT HESLO"
MPSC_EJECT_PLAYER	"VYSUNOUT HRACE"
MPSC_BACK			"ZPET"

//--------------------------- QUICK MENU -------------------------

QMW_TITLE				"RYCHLA NABIDKA"
QMW_MAIN				"HLAVNI NABIDKA"
QMW_OPTIONS				"VOLBY"
QMW_STATUS				"STAV"
QMW_ABORT_MISSION		"ODEJIT Z MISE"
QMW_RETURN_TO_MISSION	"NAVRAT DO MISE"
QMW_ABORT_REPLAY		"OPUSTIT REPLAY"
QMW_RETURN_TO_REPLAY	"NAVRAT DO REPLAYE"
QMW_EXIT_TO_SYSTEM		"OPUSTIT ROGUE SPEAR"

//-------------------------- MP QUICK MENU -----------------------

MPQMW_TITLE				"MP RYCHLA NABIDKA"
MPQMW_DISCONNECT		"ODPOJIT"
MPQMW_OPTIONS			"VOLBY"
MPQMW_STATUS			"STAV"
MPQMW_ABORT_MISSION		"OPUSTIT MISI"
MPQMW_RETURN_TO_MISSION	"NAVRAT DO MISE"
MPQMW_EXIT_TO_SYSTEM	"OPUSTIT ROGUE SPEAR"

//-------------------------- END GAME STATS ----------------------

EGSW_TITLE					"VYSLEDKY"

EGSW_SUCCESS				"MISE USPESNA"
EGSW_FAILURE				"MISE NEUSPESNA"
EGSW_ABORTED				"MISE UKONCENA"
EGSW_TEAM_STATS				"CELKOVY STAV TYMU"
EGSW_BLUE_STATS				"STAV MODREHO TYMU"
EGSW_GOLD_STATS				"STAV ZLATEHO TYMU"

EGSW_OBJECTIVES				"CIL MISE"
EGSW_OBJ_UNKNOWN			"Neznamo"
EGSW_OBJ_SUCCESS			"Uspesna"
EGSW_OBJ_FAILURE			"Neuspesna"

EGSW_LABEL_1				"MISE"
EGSW_LABEL_2				"LOKACE"
EGSW_LABEL_3				"DATUM"
EGSW_LABEL_4				"PROSLY CAS"

EGSW_COMMUNICATIONS			"KOMUNIKACE"

EGSW_RETRY					"OPAKOVAT"
EGSW_CONTINUE				"POKRACOVAT"

EGSW_PDA_1					""
EGSW_PDA_2					""
EGSW_PDA_3					""
EGSW_VIEW_REPLAY			"PROHLIDNOUT SI REPLAY"
EGSW_SAVE_REPLAY			"ULOZIT REPLAY"
EGSW_SELECTION				"VYBRAT NABIDKU"
EGSW_MAIN					"HLAVNI NABIDKA"
EGSW_EXIT					"UKONCIT ROGUE SPEAR"

EGSW_REPLAYS_MENU			"REPLAY NABIDKA"

EGSW_RETRY_ACTION			"ZOPAKOVAT AKCI"
EGSW_RETRY_PLAN				"ZOPAKOVAT PLAN"

EGSW_STATUS_PROMPT			"Muzete si prohlednout REPLAY hned pote co uspesne dokoncite misi.  Ulozte si REPLAY a kouknete se na nej pozdeji v REPLAY NABIDKA ."

EGSW_GAME_IN_PROGRESS		"Stisknete Esc pro pokracovani"

//----------------------- SHERMAN NETWORKING ----------------------

SNET_CONNECT				" spojeno"
SNET_DISCONNECT				" odpojeno"

//------------------------ ACTION INVENTORY -----------------------

INV_CLIP					"CLP"
INV_ROUNDS					"RDS"
INV_AMOUNT					"AMT"

//------------------------ PASSWORD DIALOG ------------------------

PDW_YES						"OK"
PDW_NO						"ZRUSIT"
PDW_BODY					"HESLO"
PDW_TITLE					""

//----------------------- SELECTION DIALOG ------------------------

SDW_TITLE					"VYBRAT"

SDW_SELECTION_0				"0"
SDW_SELECTION_1				"1"
SDW_SELECTION_2				"2"
SDW_SELECTION_3				"3"
SDW_SELECTION_4				"4"

SDW_CANCEL					"ZRUSIT"

//------------------- SINGLE PLAYER STAT SHEET --------------------

SPSSW_PING					"Tym"
SPSSW_HEALTH				"Zdravi"
SPSSW_NAME					"Jmeno"
SPSSW_KILLS					"Zabito"
SPSSW_HIT_PERCENTAGE		"Procenta"
SPSSW_ROUNDS_FIRED			"Dokoncenych kol"
SPSSW_ROUNDS_TAKEN			"Celkem kol"

//---------------------- SHERMAN GAME INFO ------------------------

SGIM_VERSION				"Verze: "
SGIM_MINIMUM_VERSION		"Minimalni verze: "
SGIM_LOCKED					"ZAMCENO"
SGIM_LOCKED_FOR_START		"Prechodne zamknuto hra se nahrava"
SGIM_PASSWORD				"Heslo zabezpeceno"
SGIM_MAX_PLAYERS			"Maximalne hracu: "
SGIM_CURRENT_PLAYERS		"Soucasni hraci: "
SGIM_GAME_FULL				"Hra je zaplnena"
SGIM_GAME_PENDING			"Hra se neodstartovala"
SGIM_GAME_STARTED			"Hra je v chodu"
SGIM_GAME_UNKNOWN			"Herni stav je neznami"
SGIM_ADVERSARIAL			"Protivnik hraje"
SGIM_COOPERATIVE			"Spolupracujici hraje
SGIM_TYPE_UNKNOWN			"Hraje neznami typ"
SGIM_TIME_REMAINING			"Zbivajici cas: "
SGIM_TIME_LIMIT				"Casovy limit: "
SGIM_NO_TIME_LIMIT			"Bez casoveho limitu"

//------------------------ MP MENU ERROR --------------------------

MPME_TITLE					"Selhani"
MPME_BUTTON_TEXT			"OK"
MPME_CONNECTION				"Spjeni k serveru nemohlo byt vystavene"
MPME_SERVER_START			"Server nemohl odstartovat. Mozna doslo ke konfliktu serveroveho nastaveni s jinimi programy."
MPME_NOT_IMPLEMENTED		"Tuto moznost nelze presto zrealizovat"

//-------------------- MP DISONNECTION ERROR ----------------------

MPDE_TITLE					""
MPDE_BUTTON_TEXT			"OK"
MPDE_CONNECTION				"Spojeni k servelu bylo ztraceno"
MPDE_EJECTED				"Byli jste vyhozeni spravcem serveru"
MPDE_MAP_OUTDATED			"Server vyzaduje lepsi verzi mapy"
MPDE_MAP_MISSING			"Server vyzaduje nainstalovat mapu na tento system"

//------------------ MP CONNECTION FAILURE ERROR ------------------

MPCFE_TITLE					""
MPCFE_BUTTON_TEXT			"OK"
MPCFE_CONNECTION_1			"Spojeni k serveru nemohlo byt zalozeno nebo preruseno behem nahravani"
MPCFE_CONNECTION_2			"Spojeni k serveru nemohlo byt pevne zadano"
MPCFE_CONNECTION_3			"Spejeni k serveru ukoncilo cas behem nahravani"
MPCFE_SERVER_1				"Server vyzaduje nedavnou verzi hry"
MPCFE_SERVER_2				"Server pouziva starsi verzi hry a nemuze prijmout tohoto klienta"
MPCFE_SERVER_3				"Server pouziva modifikace ke hre ktere nejsou nainstalovany na tomto stroji"
MPCFE_SERVER_4				"Server je zamceny a neprima hrace"
MPCFE_SERVER_5				"Server startuje hru a je prechodne zamceny ... opakujte za chvilku"
MPCFE_SERVER_6				"Server odmitl toto heslo"
MPCFE_SERVER_7				"Server je plny a neprijma hrace"

//----------------------- CD CHECK DIALOG -------------------------

CDCD_TITLE					"Rogue Spear"
CDCD_PROMPT					"Vlozte prosim Rogue Spear CD do jednotky " // pote se zobrazi jednotka
CDCD_PROMPT_RETRY			"Vlozte prosim Rogue Spear CD do mechaniky a opakujte vasi posledni akci"

//------------------------- GENERAL ERROR -------------------------

RS_ERROR_GENERIC_TITLE		"CHYBA ROGUE SPEAR"
RS_ERROR_GENERIC_MESSAGE	"Nelze spustit kvuli vnitrni chybe: pokuste se restartovat pocitac nebo preinstalujte hru."

//---------------------------- MP WAIT ----------------------------

MPWAIT_TITLE				"HRA V CHODU"

MPWAIT_ADVR_LABEL_1			"MISE"
MPWAIT_ADVR_LABEL_2			"TYP"
MPWAIT_ADVR_LABEL_3			"OVLADANI"
MPWAIT_ADVR_LABEL_4			"UBEHNUTY CAS"

MPWAIT_COOP_LABEL_1			"MISE"
MPWAIT_COOP_LABEL_2			"LOKACE"
MPWAIT_COOP_LABEL_3			"DATUM"
MPWAIT_COOP_LABEL_4			"UBEHNUTY CAS"

MPWAIT_DISCONNECT			"ODPOJENO"

MPWAIT_ADVERSARIAL			"Protivni"
MPWAIT_COOPERATIVE			"Spolupracujici"

MPWAIT_NO_TIME_LIMIT		"Bez casoveho limitu"

//------------------------- MP STAT SHEET -------------------------

MPSS_PING					"Zvonek"
MPSS_HEALTH					"Zdravi"
MPSS_NAME					"Jmeno"
MPSS_KILLS					"Zabito"
MPSS_HIT_RATIO				"Pomer uderu"
MPSS_FIRED					"Zastreleno"
MPSS_TAKEN					"Celkem kol"
MPSS_SHOT					"Vystrelu"

//------------------------- MP STAT SETUP -------------------------

MPSSET_PING					"Zvonek"
MPSSET_READY				"Pripraven"
MPSSET_NAME					"Jmeno"

//------------------------- MP WAIT SETUP -------------------------

MPWSET_HEALTH				"Zdravi"
MPWSET_NAME					"Jmeno"

//------------------ MP ADVERSARIAL END GAME STATS ----------------

MPAEGS_TITLE				"VYSLEDKY"

MPAEGS_MISSION_SUCCESSFUL	"MISE USPESNA"
MPAEGS_MISSION_FAILURE		"MISE NEUSPESNA"
MPAEGS_MISSION_ABORTED		"MISE UKONCENA"
MPAEGS_BLUE_STATS			"VYSLEDKY MODREHO TYMU"
MPAEGS_GOLD_STATS			"VYSLEDKY ZLATEHO TYMU"

MPAEGS_OBJECTIVES			"CIL MISE"
MPAEGS_SUCCESS				"Uspesna"
MPAEGS_FAILURE				"Neuspesna"

MPAEGS_LABEL_1				"MISE"
MPAEGS_LABEL_2				"TYP"
MPAEGS_LABEL_3				"OVLADANI"
MPAEGS_LABEL_4				"UBEHNUTY CAS"

MPAEGS_CHAT_TITLE			"KOMUNIKACE"
MPAEGS_DISCONNECT			"ODPOJIT"
MPAEGS_CONTINUE				"POKRACOVAT"

MPAEGS_PDA_1				""
MPAEGS_PDA_2				""
MPAEGS_PDA_3				""
MPAEGS_PDA_4				"SHLEDNOUT REPLAY"
MPAEGS_PDA_5				"ULOZIT REPLAY"
MPAEGS_SELECTION			"VYBRAT NABIDKU"
MPAEGS_MAIN					"HLAVNI NABIDKA"
MPAEGS_EXIT					"OPUSTIT ROGUE SPEAR"

MPAEGS_ADVERSARIAL			"Protivnik"
MPAEGS_COOPERATIVE			"Spolupracujici"
MPAEGS_PLAYER_WON			"Hrac %s Vyhral"
MPAEGS_BLUE_WON				"Modry tym vyhral"
MPAEGS_GOLD_WON				"Zlaty tym vyhral"
MPAEGS_NOBODY_WON			"Vsichni prohraly"

MPAEGS_PRESS_CONTINUE_BUTTON "Stisknete Pokracovat pokud jste pripraveni zahajit dalsi zapas."
MPAEGS_READY_TO_CONTINUE	"Pripraven pokracovat"
MPAEGS_GAME_IN_PROGRESS		"Stisknete Esc a pokracujte"

//------------------ MP COOPERATIVE END GAME STATS ----------------

MPCEGS_TITLE				"VYSLEDKY"

MPCEGS_MISSION_SUCCESSFUL	"MISE USPESNA"
MPCEGS_MISSION_FAILURE		"MISE NEUSPESNA"
MPCEGS_MISSION_ABORTED		"MISE UKONCENA"
MPCEGS_TEAM_STATS			"CELKOVE VYSLEDKY MISE"

MPCEGS_OBJECTIVES			"CIL MISE"
MPCEGS_SUCCESS				"Uspesna"
MPCEGS_FAILURE				"Neuspesna"

MPCEGS_LABEL_1				"MISE"
MPCEGS_LABEL_2				"LOKACE"
MPCEGS_LABEL_3				"DATUM"
MPCEGS_LABEL_4				"UBEHNUTY CAS"

MPCEGS_CHAT_TITLE			"KOMUNIKACE"
MPCEGS_DISCONNECT			"ODPOJIT"
MPCEGS_CONTINUE				"POKRACOVAT"

MPCEGS_PDA_1				""
MPCEGS_PDA_2				""
MPCEGS_PDA_3				""
MPCEGS_PDA_4				"SHLEDNOUT REPLAY"
MPCEGS_PDA_5				"ULOZIT REPLAY"
MPCEGS_SELECTION			"VYBRAT NABIDKU"
MPCEGS_MAIN					"HLAVNI NABIDKA"
MPCEGS_EXIT					"OPUSTIT ROGUE SPEAR"

MPCEGS_ADVERSARIAL			"Protivnik"
MPCEGS_COOPERATIVE			"Spolupracujici"
MPCEGS_PLAYER_WON			"Hrac %s Vyhral"
MPCEGS_BLUE_WON				"Modry tym vyhral"
MPCEGS_GOLD_WON				"Zlaty tym vyhral"

MPCEGS_PRESS_CONTINUE_BUTTON "Stisknete Pokracovat pokud jste pripraveni zahajit dalsi zapas"
MPCEGS_READY_TO_CONTINUE	"Pripraven pokracovat"
MPCEGS_GAME_IN_PROGRESS		"Stisknete Esc a pokracujte"

//------------------------- MP BOUND KEYS -------------------------

BKW_EXIT_BUTTON				"VYCHOD"

BKW_SOUND_TYPE_BUTTON_1		""
BKW_SOUND_TYPE_BUTTON_2		""
BKW_SOUND_TYPE_BUTTON_3		""
BKW_SOUND_TYPE_BUTTON_4		""
BKW_SOUND_TYPE_BUTTON_5		""
BKW_SOUND_TYPE_BUTTON_6		""
BKW_SOUND_TYPE_BUTTON_7		""
BKW_SOUND_TYPE_BUTTON_8		""
BKW_SOUND_TYPE_BUTTON_9		""
BKW_SOUND_TYPE_BUTTON_10	""

BKW_PLAY_SOUND_BUTTON_1		""
BKW_PLAY_SOUND_BUTTON_2		""
BKW_PLAY_SOUND_BUTTON_3		""
BKW_PLAY_SOUND_BUTTON_4		""
BKW_PLAY_SOUND_BUTTON_5		""
BKW_PLAY_SOUND_BUTTON_6		""
BKW_PLAY_SOUND_BUTTON_7		""
BKW_PLAY_SOUND_BUTTON_8		""
BKW_PLAY_SOUND_BUTTON_9		""
BKW_PLAY_SOUND_BUTTON_10	""

BKW_EXIT_BUTTON_TT			"NAVRAT"

BKW_SOUND_TYPE_BUTTON_1_TT	"TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 0"
BKW_SOUND_TYPE_BUTTON_2_TT	"TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 1"
BKW_SOUND_TYPE_BUTTON_3_TT	"TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 2"
BKW_SOUND_TYPE_BUTTON_4_TT	"TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 3"
BKW_SOUND_TYPE_BUTTON_5_TT	"TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 4"
BKW_SOUND_TYPE_BUTTON_6_TT	"TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 5"
BKW_SOUND_TYPE_BUTTON_7_TT	"TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 6"
BKW_SOUND_TYPE_BUTTON_8_TT	"TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 7"
BKW_SOUND_TYPE_BUTTON_9_TT	"TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 8"
BKW_SOUND_TYPE_BUTTON_10_TT	"TOGGLE SOUND TYPE ASSOCIATED WITH MESSAGE 9"

BKW_PLAY_SOUND_BUTTON_1_TT	"PLAY SOUND ASSOCIATED WITH MESSAGE 0"
BKW_PLAY_SOUND_BUTTON_2_TT	"PLAY SOUND ASSOCIATED WITH MESSAGE 1"
BKW_PLAY_SOUND_BUTTON_3_TT	"PLAY SOUND ASSOCIATED WITH MESSAGE 2"
BKW_PLAY_SOUND_BUTTON_4_TT	"PLAY SOUND ASSOCIATED WITH MESSAGE 3"
BKW_PLAY_SOUND_BUTTON_5_TT	"PLAY SOUND ASSOCIATED WITH MESSAGE 4"
BKW_PLAY_SOUND_BUTTON_6_TT	"PLAY SOUND ASSOCIATED WITH MESSAGE 5"
BKW_PLAY_SOUND_BUTTON_7_TT	"PLAY SOUND ASSOCIATED WITH MESSAGE 6"
BKW_PLAY_SOUND_BUTTON_8_TT	"PLAY SOUND ASSOCIATED WITH MESSAGE 7"
BKW_PLAY_SOUND_BUTTON_9_TT	"PLAY SOUND ASSOCIATED WITH MESSAGE 8"
BKW_PLAY_SOUND_BUTTON_10_TT	"PLAY SOUND ASSOCIATED WITH MESSAGE 9"

BKW_TITLE					"MP BOUND KEYS"
BKW_KEY_1					"ZPRAVA 0"
BKW_KEY_2					"ZPRAVA 1"
BKW_KEY_3					"ZPRAVA 2"
BKW_KEY_4					"ZPRAVA 3"
BKW_KEY_5					"ZPRAVA 4"
BKW_KEY_6					"ZPRAVA 5"
BKW_KEY_7					"ZPRAVA 6"
BKW_KEY_8					"ZPRAVA 7"
BKW_KEY_9					"ZPRAVA 8"
BKW_KEY_10					"ZPRAVA 9"

BKW_SOUNDS_TT				"SELECT SOUND ASSOCIATED WITH MP BOUND KEY"
BKW_MOTION_TT				"SELECT MOTION ASSOCIATED WITH MP BOUND KEY"

//----------------------- KIT RESTRICTIONS ------------------------

MPKRW_TITLE					"OMEZENI VYBAVENI"
MPKRW_PRIMARY_LIST			"PRVNI ZBRAN"
MPKRW_SECONDARY_LIST		"DALSI ZBRAN"
MPKRW_ITEM_LIST				"SEZNAM"
MPKRW_PRIMARY_PAGES			""
MPKRW_SECONDARY_PAGES		""
MPKRW_ITEM_PAGES			""
MPKRW_PRIMARY_ENTRIES		""
MPKRW_SECONDARY_ENTRIES		""
MPKRW_ITEM_ENTRIES			""
MPKRW_PRIMARY_1				"" // 01
MPKRW_PRIMARY_TT_1			"" // TT
MPKRW_PRIMARY_2				"" // 02
MPKRW_PRIMARY_TT_2			"" // TT
MPKRW_PRIMARY_3				"" // 03
MPKRW_PRIMARY_TT_3			"" // TT
MPKRW_PRIMARY_4				"" // 04
MPKRW_PRIMARY_TT_4			"" // TT
MPKRW_PRIMARY_5				"" // 05
MPKRW_PRIMARY_TT_5			"" // TT
MPKRW_PRIMARY_6				"" // 06
MPKRW_PRIMARY_TT_6			"" // TT
MPKRW_PRIMARY_7				"" // 07
MPKRW_PRIMARY_TT_7			"" // TT
MPKRW_PRIMARY_8				"" // 08
MPKRW_PRIMARY_TT_8			"" // TT
MPKRW_PRIMARY_9				"" // 09
MPKRW_PRIMARY_TT_9			"" // TT
MPKRW_PRIMARY_10			"" // 10
MPKRW_PRIMARY_TT_10			"" // TT
MPKRW_PRIMARY_11			"" // 11
MPKRW_PRIMARY_TT_11			"" // TT
MPKRW_PRIMARY_12			"" // 12
MPKRW_PRIMARY_TT_12			"" // TT
MPKRW_PRIMARY_13			"" // 13
MPKRW_PRIMARY_TT_13			"" // TT
MPKRW_PRIMARY_14			"" // 14
MPKRW_PRIMARY_TT_14			"" // TT
MPKRW_PRIMARY_15			"" // 15
MPKRW_PRIMARY_TT_15			"" // TT
MPKRW_SECONDARY_1				"" // 01
MPKRW_SECONDARY_TT_1			"" // TT
MPKRW_SECONDARY_2				"" // 02
MPKRW_SECONDARY_TT_2			"" // TT
MPKRW_SECONDARY_3				"" // 03
MPKRW_SECONDARY_TT_3			"" // TT
MPKRW_SECONDARY_4				"" // 04
MPKRW_SECONDARY_TT_4			"" // TT
MPKRW_SECONDARY_5				"" // 05
MPKRW_SECONDARY_TT_5			"" // TT
MPKRW_SECONDARY_6				"" // 06
MPKRW_SECONDARY_TT_6			"" // TT
MPKRW_SECONDARY_7				"" // 07
MPKRW_SECONDARY_TT_7			"" // TT
MPKRW_SECONDARY_8				"" // 08
MPKRW_SECONDARY_TT_8			"" // TT
MPKRW_SECONDARY_9				"" // 09
MPKRW_SECONDARY_TT_9			"" // TT
MPKRW_SECONDARY_10				"" // 10
MPKRW_SECONDARY_TT_10			"" // TT
MPKRW_SECONDARY_11				"" // 11
MPKRW_SECONDARY_TT_11			"" // TT
MPKRW_SECONDARY_12				"" // 12
MPKRW_SECONDARY_TT_12			"" // TT
MPKRW_SECONDARY_13				"" // 13
MPKRW_SECONDARY_TT_13			"" // TT
MPKRW_SECONDARY_14				"" // 14
MPKRW_SECONDARY_TT_14			"" // TT
MPKRW_SECONDARY_15				"" // 15
MPKRW_SECONDARY_TT_15			"" // TT
MPKRW_ITEM_1				"" // 01
MPKRW_ITEM_TT_1				"" // TT
MPKRW_ITEM_2				"" // 02
MPKRW_ITEM_TT_2				"" // TT
MPKRW_ITEM_3				"" // 03
MPKRW_ITEM_TT_3				"" // TT
MPKRW_ITEM_4				"" // 04
MPKRW_ITEM_TT_4				"" // TT
MPKRW_ITEM_5				"" // 05
MPKRW_ITEM_TT_5				"" // TT
MPKRW_ITEM_6				"" // 06
MPKRW_ITEM_TT_6				"" // TT
MPKRW_ITEM_7				"" // 07
MPKRW_ITEM_TT_7				"" // TT
MPKRW_ITEM_8				"" // 08
MPKRW_ITEM_TT_8				"" // TT
MPKRW_ITEM_9				"" // 09
MPKRW_ITEM_TT_9				"" // TT
MPKRW_ITEM_10				"" // 10
MPKRW_ITEM_TT_10			"" // TT
MPKRW_ITEM_11				"" // 11
MPKRW_ITEM_TT_11			"" // TT
MPKRW_ITEM_12				"" // 12
MPKRW_ITEM_TT_12			"" // TT
MPKRW_ITEM_13				"" // 13
MPKRW_ITEM_TT_13			"" // TT
MPKRW_ITEM_14				"" // 14
MPKRW_ITEM_TT_14			"" // TT
MPKRW_ITEM_15				"" // 15
MPKRW_ITEM_TT_15			"" // TT
MPKRW_PRIMARY_ALL			"VSE"
MPKRW_PRIMARY_ALL_TT		"Vybrat vsechny prvni zbrane"
MPKRW_PRIMARY_NONE			"ZADNE"
MPKRW_PRIMARY_NONE_TT		"Odebrat vsechny prvni zbrane"
MPKRW_PRIMARY_PREV			""
MPKRW_PRIMARY_PREV_TT		"Zobrazit predchozi soubor prvnich zbrani"
MPKRW_PRIMARY_NEXT			""
MPKRW_PRIMARY_NEXT_TT		"Zobrazit dalsi soubor prvnich zbrani"
MPKRW_SECONDARY_ALL			"VSE"
MPKRW_SECONDARY_ALL_TT		"Vybrat vsechny prvni zbrane"
MPKRW_SECONDARY_NONE		"ZADNE"
MPKRW_SECONDARY_NONE_TT		"Odebrat vsechny dalsi zbrane"
MPKRW_SECONDARY_PREV		""
MPKRW_SECONDARY_PREV_TT		"Zobrazit predchozi soubor dalsich zbrani"
MPKRW_SECONDARY_NEXT		""
MPKRW_SECONDARY_NEXT_TT		"Zobrazit dalsi soubor dalsich zbrani"
MPKRW_ITEM_ALL				"VSE"
MPKRW_ITEM_ALL_TT			"Vybrat vsechny polozky"
MPKRW_ITEM_NONE				"ZADNE"
MPKRW_ITEM_NONE_TT			"Odebrat vsechny polozky"
MPKRW_ITEM_PREV				""
MPKRW_ITEM_PREV_TT			"Zobrazit predchozi soubor polozek"
MPKRW_ITEM_NEXT				""
MPKRW_ITEM_NEXT_TT			"Zobrazit dalsi soubor polozek"
MPKRW_EXIT					""
MPKRW_EXIT_TT				"Navrat do MultiPlayeru"
MPKRW_EMPTY					"Volne"
MPKRW_PAGES					"%d/%d"
MPKRW_ENTRIES				"%d ZAZNAMY"

//-------------------------- ACTION BAR ---------------------------

AW_START_PROMPT				"Stisknete OK pro start mise."
AW_SOP_1					"UPLATEK: NIC"
AW_SOP_2					"UPLATEK: Bleskove vyklidit"
AW_SOP_3					"UPLATEK: Opatrne vyklidit"
AW_SOP_4					"UPLATEK: Najisto vyklidit"
AW_SOP_5					"UPLATEK: Bleskove zaujmout"
AW_SOP_6					"UPLATEK: Opatrne zaujmout"
AW_SOP_7					"UPLATEK: Najisto zaujmout"
AW_SOP_8					"UPLATEK: Bleskove prchnout"
AW_SOP_9					"UPLATEK: Opatrne prchnout"
AW_SOP_10					"UPLATEK: Najisto uprchnout"
AW_SOP_11					"UPLATEK: Bleskove eskortovat"
AW_SOP_12					"UPLATEK: Opatrne eskortovat"
AW_SOP_13					"UPLATEK: Najisto eskortovat"
AW_GAME_SETTINGS			"NASTAVENI"
AW_MAP						"MAPA"
AW_TYPE						"TYP"
AW_RULES					"OVLADANI"
AW_TIME						"CAS"
AW_TEAM						"TYM"
AW_ADVERSARIAL				"Protivnik"
AW_COOPERATIVE				"Spolupracujici"
AW_BLUE						"MODRY"
AW_GOLD						"ZLATY"
AW_PLAYER					"HRAC"
AW_OBSERVER					"POZOROVATEL"
AW_STATE					"STAT"
AW_COUNTING					"a pocitat"
AW_OBSERVING				"Pozorovat pres ... "
AW_OBSERVER					"POZOROVATEL"
AW_ORDERS					"USPORADANI"
AW_ORDERS_1					"SOUHRNNY"
AW_ORDERS_2					"ODKODOVAT"
AW_ORDERS_3					"REZIM"
AW_ORDERS_4					"RYCHLOST"
AW_ORDERS_5					"AKCE"
AW_GLOBAL_1					"DRZET"
AW_GLOBAL_2					"ODSTRELOVAC"
AW_GOCODES_1				"ALPHA"
AW_GOCODES_2				"BRAVO"
AW_GOCODES_3				"CHARLIE"
AW_GOCODES_4				"DELTA"
AW_MODE_1					"UTOK"
AW_MODE_2					"VNIKNUTI"
AW_MODE_3					"USPORADAT"
AW_MODE_4					"ESKORTOVAT"
AW_SPEED_1					"VYBOMBARDOVAT"
AW_SPEED_2					"BEZNE"
AW_SPEED_3					"OPATRNE"
AW_ACTION_1					"MISTNOST S OSLEPUJICIMI GRANATY"
AW_ACTION_2					"SLABSI MISTNOST"
AW_ACTION_3					"ZNESKODNIT DVERE"
AW_ACTION_4					"STRELBA"
AW_ACTION_5					"UKRYT"
AW_ACTION_6					"BRANIT"
AW_ACTION_7					"DEAKTYVOVAT ZABESPECENI"
AW_ACTION_8					"STAHNOUT SOUBORY"
AW_ACTION_9					"UMISTIT KAMERU"
AW_ACTION_10				"UMISTIT TRHAVINU"
AW_ACTION_11				"ZASADIT STENICI"
AW_ACTION_12				"DEAKTIVOVAT BOMBU"
AW_ACTION_13				""
AW_UNABLE					"Neschopny vykonat cin"
AW_ALL_HOLD					"Vsichni cekaji"
AW_ALL_PROCEED				"Vsichni pokracuji"
AW_SNIPERS_FIRE				"Odstrelovac strili!"
AW_SNIPERS_HOLD				"Odstrelovac ceka"
AW_FLASH_ROOM				"Potrebuji traskavinu"
AW_FRAG_ROOM				"Potrebuji slaby granat "
AW_BREACH_DOOR				"Potrebuji zneskodnit dvere"
AW_TEAM_SNIPE				"Sestrelit cil"
AW_TEAM_COVER				"Obsadit uzemi"
AW_TEAM_DEFEND				"Zde branit"
AW_TEAM_ORDERS				"USPORADAT"
AW_TEAM_COMMS				"SPOLECNY TYM"

//-------------------------- MP SESSION ---------------------------

MPSESSION_COUNTDOWN_START	"--- Pripravuje se start mise---"
MPSESSION_COUNTDOWN_STOP	"--- Start pozastaven ---"
MPSESSION_COUNTDOWN_ONE		"Start mise za %d vterin"
MPSESSION_COUNTDOWN_MORE	"Start mise za %d vterin"
MPSESSION_COUNTDOWN_GO		"--- Odchazime ---"

// Buttons
MPSW_SHOW_ENEMIES			"SHLEDNOUT NEPRATELE"
MPSW_AUTO_TARGETING			"AUTOMATICKY ZAMIRIT"
MPSW_RANDOM_MAPS			"NAHODNA MAPA"
MPSW_RANDOM_TEAMS			"NAHODNY TYM"
MPSW_RANDOM_INSERTIONS		"NAHODNE VLOZIT"
MPSW_USE_KIT_RESTRICTIONS	"POUZIT OMEZENE VYBAVENI"
MPSW_BLUE					"MODRY"
MPSW_GOLD					"ZLATY"
MPSW_PLAYER					"HRAC"
MPSW_OBSERVER				"POZOROVATEL"
MPSW_DISCONNECT				"ODPOJIT"
MPSW_START					"ZACIT/ODLOZIT MISI"
MPSW_READY					"PRIPRAVEN"
MPSW_LOCK_TEAMS				"UZAMKNOUT TYM"
MPSW_KIT_RESTRICTIONS		"OMEZENI VYBAVENI"
MPSW_EJECT					"VYSUNOUT HRACE"
MPSW_USE_PASSWORD			"VLOZIT HESLO"
MPSW_LOCK_SERVER			"ZAMKNOUT SERVER"
MPSW_SELECTION				"VYBRAT NABIDKU"
MPSW_MAIN					"HLAVNI NABIDKA"
MPSW_EXIT					"UKONCIT ROGUE SPEAR"
MPSW_OPTIONS				"VOLBY"
MPSW_TITLE					"UCASTNICI MULTIPLAYERU"
MPSW_PLAYER_OPTIONS			"VOLBY HRACE"
MPSW_SESSION_OPTIONS		"VOLBY UCASTI"
MPSW_NAME					"JMENO"
MPSW_SPECIALTY				"SPECIALITY"
MPSW_PASSWORD				"HESLO"
MPSW_FIREARMS				"ZBRANE"
MPSW_AMMO_TYPES				"MUNICE"
MPSW_KIT_ITEMS				"VYBAVENI"
MPSW_GAME_TYPE				"TYP"
MPSW_GAME_RULES				"OVLADANI"
MPSW_MAP					"MAPA"
MPSW_INSERTIONS				"ZALOZENI"
MPSW_GAME_LENGTH			"DELKA"
MPSW_BLUE_UNIFORM			"MODRY"
MPSW_GOLD_UNIFORM			"ZLATY"
MPSW_CHARACTER				"CHARAKTERISTIKA"
MPSW_UNIFORM				"UNIFORMA"
MPSW_DIFFICULTY				"OBTIZNOST"
MPSW_AI_BACKUP				"ZALOHA"
MPSW_AFFILIATION			"Hrac"
MPSW_RANDOM					"Nahodne"
MPSW_UNAFFILIATED			"Vybrat tym"
MPSW_DEFAULT				"Standartne"
MPSW_BLUE_UNIFORM_TEXT		"MODRA"
MPSW_NORMAL_UNIFORM_TEXT	"UNIFORMA"
MPSW_SERVER_CHANGED_OPTION	"Zmena serveru '%s' volby"
MPSW_CHANGED_OPTION			""
MPSW_ADVERSARIAL			"Protivnik"
MPSW_COOPERATIVE			"Spolupracujici"
MPSW_ASSAULT				"Utocnik"
MPSW_SNIPER					"Odstrelovac"
MPSW_RECON					"Urovnani"
MPSW_DEMOLITIONS			"Niceni"
MPSW_ELECTRONICS			"Elektronika"
MPSW_LIGHT					"Lehke"
MPSW_MEDIUM					"Stredni"
MPSW_HEAVY					"Tezka"
MPSW_ROOKIE					"Bazant"
MPSW_VETERAN				"Veteran"
MPSW_ELITE					"Elita"
MPSW_NONE					"Zadne"
MPSW_PARTNER				"Partner"
MPSW_FILL_OUT				"Vyplnit tym"
MPSW_SERVER_IS_LOCKED		"Zprava - Server je zamknut!"
MPSW_SERVER_IS_PROTECTED	"Zprava - Server je chranen heslem!"

MPSW_TEAM_LOCKED			"Tym uzamcen"
MPSW_BLUE_TEAM_LOCKED		"Modry tym uzamcen"
MPSW_GOLD_TEAM_LOCKED		"Zlaty tym uzamcen"

//--------------------------- OPTIONS -----------------------------

OMW_NETWORK					"SITOVA ADRESA"

OMW_AUTO_TARGETING			"AUTOMATICKE ZAMERENI ZAPNUTO"
OMW_BLOOD					"KREV"
OMW_MOUSE_LOOK				"POHLED MISI"
OMW_INVERT_MOUSE			"OTOCIT MYS"
OMW_RECORD_MISSION			"ZAPNOUT MYS"
OMW_UNLIMITED_PRACTICE		"NEOMEZENI V PRAXI"
OMW_ALWAYS_RUN				"VZDY BEZET"
OMW_MASTER_SOUND			"HLAVNI ZVUK"
OMW_AMBIENT_SOUND			"OKOLNI ZVUK"
OMW_GUNSHOT_SOUND			"ZVUK STREL"
OMW_FOOTSTEP_SOUND			"ZVUK CHUZE"
OMW_RADIO_SOUND				"ZVUK RADIA"
OMW_SHELL_SOUND				"ZVUK TLACITEK"
OMW_ACTION_MUSIC			"HUDBA V BOJI"
OMW_CD_MUSIC				"CD HUDBA"
OMW_MAXIMAL_SOUNDS			"POUZIT VSECHNY ZVUKY"
OMW_FORCE_SOFTWARE			"POUZIT SOFTWARE"
OMW_USE_ACTION_GAMMA		"POUZIT JASNOST"
OMW_SHOW_TOOLTIPS			"NAPOVEDA"
OMW_SHOW_FOG				"MLHA"
OMW_SHOW_WEATHERFX			"POCASI"
OMW_SHOW_SKY				"NEBE"
OMW_LOD_SKIP				"LOD SKIP"
OMW_MIP_SKIP				"MIP SKIP"
OMW_DYNAMIC_LIGHTING		"DINAMIKA SVETLA"
OMW_CHARACTER_SHADOWS		"STIN"
OMW_PROJECTED_TEXTURES		"TEXTURA"
OMW_WEAPON_MODELS			"UKAZOVAT ZBRAN PO SMRTI"
OMW_MALE					"MUZ"
OMW_FEMALE					"ZENA"
OMW_USE_ARMPATCH			"POUZIT LOGO"
OMW_BEHIND_FIREWALL			"DO UKRYTU"
OMW_INTERNET				"INTERNET"
OMW_LAN						"LAN"
OMW_LOUD_FOOTSTEPS			"HLASITE KROKY"
OMW_ANNOUNCE_SERVER			"OZNAMIT SERVER"
OMW_USE_PASSWORD			"VLOZIT HESLO"
OMW_ALLOW_ARMPATCHES		"DOVOLIT PODPORU"
OMW_FORCE_FOG				"SILA MLHY"
OMW_FORCE_WEATHERFX			"SILA POCASI FX"
OMW_SHOW_ENEMY_NAMES		"UKAZAT JMENO NEPRATEL"
OMW_INVERT_1				"OTOCIT"
OMW_INVERT_2				"OTOCIT"
OMW_INVERT_3				"OTOCIT"
OMW_INVERT_4				"OTOCIT"
OMW_MOUSE_SENSITIVITY_LEFT		"" // kMouseSensitivityLeftButton
OMW_MOUSE_SENSITIVITY_RIGHT		"" // kMouseSensitivityRightButton
OMW_MS_LEFT					"" // kMasterSoundLeftButton
OMW_MS_RIGHT				"" // kMasterSoundRightButton
OMW_AS_LEFT					"" // kAmbientSoundLeftButton
OMW_AS_RIGHT				"" // kAmbientSoundRightButton
OMW_GS_LEFT					"" // kGunshotSoundLeftButton
OMW_GS_RIGHT				"" // kGunshotSoundRightButton
OMW_FS_LEFT					"" // kFootstepSoundLeftButton
OMW_FS_RIGHT				"" // kFootstepSoundRightButton
OMW_RS_LEFT					"" // kRadioChatterSoundLeftButton
OMW_RS_RIGHT				"" // kRadioChatterSoundRightButton
OMW_SS_LEFT					"" // kShellSoundLeftButton
OMW_SS_RIGHT				"" // kShellSoundRightButton
OMW_AM_LEFT					"" // kActionMusicLeftButton
OMW_AM_RIGHT				"" // kActionMusicRightButton
OMW_AG_LEFT					"" // kActionGammaLeftButton
OMW_AG_RIGHT				"" // kActionGammaRightButton
OMW_BH_LEFT					"" // kBulletNumberLeftButton
OMW_BH_RIGHT				"" // kBulletNumberRightButton
OMW_VP_LEFT					"" // kVoicePitchLeftButton
OMW_VP_RIGHT				"" // kVoicePitchRightButton
OMW_AP_LEFT					"" // kArmPatchLeftButton
OMW_AP_RIGHT				"" // kArmPatchRightButton
OMW_JOYSTICK_SENSITIVITY_LEFT	"" // kJoystickSensitivityLeftButton
OMW_JOYSTICK_SENSITIVITY_RIGHT	"" // kJoystickSensitivityRightButton
OMW_FF_LEFT					"" // kForceFeedbackLeftButton
OMW_FF_RIGHT				"" // kForceFeedbackRightButton
OMW_GAME					"HRA"
OMW_SOUND					"ZVUK"
OMW_GRAPHICS				"GRAFIKA"
OMW_ADVANCED				"DOKONALOST GRAF." // GRAFIKA
OMW_MP_GAME					"MP HRA"
OMW_MP_SERVER				"MP SERVER"
OMW_JOYSTICK				"JOYSTIK"
OMW_REMAP_CONTROLS			"ZMENA KLAVES"
OMW_EXIT					"NAVRAT"

OMW_AUTO_TARGETING_TT		"PREPINAC AUTOMAT.ZAMERENI ZAP/VYP"
OMW_BLOOD_TT				"PREPINAC KRVE ZAP/VYP"
OMW_MOUSE_LOOK_TT			"PREPINAC POHLEDU MISI ZAP/VYP"
OMW_INVERT_MOUSE_TT			"PREPINAC INVERZE MISI ZAP/VYP"
OMW_RECORD_MISSION_TT		"PREPINAC NAHRAVANI MISE ZAP/VYP"
OMW_UNLIMITED_PRACTICE_TT	"PREPINANI NEKONECNA V PRAXI ZAP/VYP"
OMW_ALWAYS_RUN_TT			"PREPINAC STALEHO BEHU ZAP/VYP"
OMW_MASTER_SOUND_TT			"PREPINAC HLAVNI HUDBY ZAP/VYP"
OMW_AMBIENT_SOUND_TT		"PREPINAC OKOLNIHO ZVUKU ZAP/VYP"
OMW_GUNSHOT_SOUND_TT		"PREPINAC ZVUKU STREL ZAP/VYP"
OMW_FOOTSTEP_SOUND_TT		"PREPINAC ZVUKU KROKU ZAP/VYP"
OMW_RADIO_SOUND_TT			"PREPINAC KOMUNIKACE S RADIEM ZAP/VYP"
OMW_SHELL_SOUND_TT			"PREPINAC ZVUKU TLACITEK ZAP/VYP"
OMW_ACTION_MUSIC_TT			"PREPINAC HUDBY V AKCI ZAP/VYP"
OMW_CD_MUSIC_TT				"PREPINAC CD HUDBY ZAP/VYP"
OMW_MAXIMAL_SOUNDS_TT		"PREPINAC MAXIMALNIHO ZVUKU ZAP/VYP"
OMW_FORCE_SOFTWARE_TT		"PREPINAC POUZITI SOFTVARE ZAP/VYP"
OMW_USE_ACTION_GAMMA_TT		"PREPINAC POUZITI JASNOSTI ZAP/VYP"
OMW_SHOW_TOOLTIPS_TT		"PREPINAC NAPOVEDY ZAP/VYP"
OMW_SHOW_FOG_TT				"PREPINAC POUZITI MLHY ZAP/VYP"
OMW_SHOW_WEATHERFX_TT		"PREPINAC POUZITI POCASI ZAP/VYP"
OMW_SHOW_SKY_TT				"PREPINAC POUZITI OBLOHY ZAP/VYP"
OMW_LOD_SKIP_TT				"PREPINAC LOD SKIP ZAP/VYP"
OMW_MIP_SKIP_TT				"PREPINAC MIP SKIP ZAP/VYP"
OMW_DYNAMIC_LIGHTING_TT		"PREPINAC DINAMIKY OSVETLENI ZAP/VYP"
OMW_CHARACTER_SHADOWS_TT	"PREPINAC STINU ZAP/VYP"
OMW_PROJECTED_TEXTURES_TT	"PREPINAC NASTAVENI TEXTURY ZAP/VYP"
OMW_WEAPON_MODELS_TT		"PREPINAC UKAZANI ZBRANE PO SMRTI ZAP/VYP"
OMW_MALE_TT					"VYBRAT MUZE"
OMW_FEMALE_TT				"VZBRAT ZENU"
OMW_USE_ARMPATCH_TT			"PREPINAC POUZITI LOGA ZAP/VYP"
OMW_BEHIND_FIREWALL_TT		"PREPINAC UKRYTU ZAP/VYP"
OMW_INTERNET_TT				"VYBRAT INTERNETOVE SPOJENI"
OMW_LAN_TT					"VYBRAT SITOVE SPOJENI"
OMW_LOUD_FOOTSTEPS_TT		"PREPINAC HLASITYCH KROKU ZAP/VYP"
OMW_ANNOUNCE_SERVER_TT		"PREPINAC OZNAMENI SERVERU ZAP/VYP"
OMW_USE_PASSWORD_TT			"PREPINAC VLOZENI HESLA ZAP/VYP"
OMW_ALLOW_ARMPATCHES_TT		"DOVOLENI LOGA ZAP/VYP"
OMW_FORCE_FOG_TT			"PREPINAC MLHY ZAP/VYP"
OMW_FORCE_WEATHERFX_TT		"PREPINAC POCASI ZAP/VYP"
OMW_SHOW_ENEMY_NAMES_TT		"UKAZAT NEPRATELUM JMENA ZAP/VYP"
OMW_INVERT_1_TT				"PREPNOUT INVERZY ZAP/VYP"
OMW_INVERT_2_TT				"PREPNOUT INVERZY ZAP/VYP"
OMW_INVERT_3_TT				"PREPNOUT INVERZY ZAP/VYP"
OMW_INVERT_4_TT				"PREPNOUT INVERZY ZAP/VYP"
OMW_MOUSE_SENSITIVITY_LEFT_TT	"SNIZENI NASTAVENI" // kMouseSensitivityLeftButton
OMW_MOUSE_SENSITIVITY_RIGHT_TT	"ZVISENI NASTAVENI" // kMouseSensitivityRightButton
OMW_MS_LEFT_TT				"SNIZENI NASTAVENI" // kMasterSoundLeftButton
OMW_MS_RIGHT_TT				"ZVISENI NASTAVENI" // kMasterSoundRightButton
OMW_AS_LEFT_TT				"SNIZENI NASTAVENI" // kAmbientSoundLeftButton
OMW_AS_RIGHT_TT				"ZVISENI NASTAVENI" // kAmbientSoundRightButton
OMW_GS_LEFT_TT				"SNIZENI NASTAVENI" // kGunshotSoundLeftButton
OMW_GS_RIGHT_TT				"ZVISENI NASTAVENI" // kGunshotSoundRightButton
OMW_FS_LEFT_TT				"SNIZENI NASTAVENI" // kFootstepSoundLeftButton
OMW_FS_RIGHT_TT				"ZVISENI NASTAVENI" // kFootstepSoundRightButton
OMW_RS_LEFT_TT				"SNIZENI NASTAVENI" // kRadioChatterSoundLeftButton
OMW_RS_RIGHT_TT				"ZVISENI NASTAVENI" // kRadioChatterSoundRightButton
OMW_SS_LEFT_TT				"SNIZENI NASTAVENI" // kShellSoundLeftButton
OMW_SS_RIGHT_TT				"ZVISENI NASTAVENI" // kShellSoundRightButton
OMW_AM_LEFT_TT				"SNIZENI NASTAVENI" // kActionMusicLeftButton
OMW_AM_RIGHT_TT				"ZVISENI NASTAVENI" // kActionMusicRightButton
OMW_AG_LEFT_TT				"SNIZENI NASTAVENI" // kActionGammaLeftButton
OMW_AG_RIGHT_TT				"ZVISENI NASTAVENI" // kActionGammaRightButton
OMW_BH_LEFT_TT				"SNIZENI NASTAVENI" // kBulletNumberLeftButton
OMW_BH_RIGHT_TT				"ZVISENI NASTAVENI" // kBulletNumberRightButton
OMW_VP_LEFT_TT				"SNIZENI NASTAVENI" // kVoicePitchLeftButton
OMW_VP_RIGHT_TT				"ZVISENI NASTAVENI" // kVoicePitchRightButton
OMW_AP_LEFT_TT				"VYBRAT PREDESLE LOGO" // kArmPatchLeftButton
OMW_AP_RIGHT_TT				"VYBRAT DALSI LOGO" // kArmPatchRightButton
OMW_JOYSTICK_SENSITIVITY_LEFT_TT	"SNIZENI NASTAVENI" // kJoystickSensitivityLeftButton
OMW_JOYSTICK_SENSITIVITY_RIGHT_TT	"ZVISENI NASTAVENI" // kJoystickSensitivityRightButton
OMW_FF_LEFT_TT				"SNIZENI NASTAVENI" // kForceFeedbackLeftButton
OMW_FF_RIGHT_TT				"ZVISENI NASTAVENI" // kForceFeedbackRightButton
OMW_GAME_TT					"ZOBRAZIT VOLBY HRY"
OMW_SOUND_TT				"ZOBRAZIT VOLBY HUDBY"
OMW_GRAPHICS_TT				"ZOBRAZIT VOLBY GRAFIKY"
OMW_ADVANCED_TT				"ZOBRAZIT DOKONALOST GRAFIKY"
OMW_MP_GAME_TT				"ZOBRAZIT MP VOLBY HRY"
OMW_MP_SERVER_TT			"ZOBRAZIT MP VOLBY SERVERU"
OMW_JOYSTICK_TT				"ZOBRAZIT VOLBY JOISTIKU"
OMW_REMAP_CONTROLS_TT		"ZOBRAZIT VOLBY ZMENY KLAVES"
OMW_EXIT_TT					"NAVRAT DO PREDCHOZI OBRAZOVKY"

OMW_TITLE					"OPTIZNOST"
OMW_MOUSE_SENSITIVITY		"CITLIVOST MYSI"
OMW_MODS_PATH				"REZIM CESTY"
OMW_ACTION_GAMMA			"JASNOST SVETLA"
OMW_VIDEO_RESOLUTION		"ROZLISENI"
OMW_BULLET_HOLES			"ZOBRAZENI DER PO KULKACH"
OMW_TEXTURE_FILTERING		"FILTRACE TEXTURY"
OMW_DETAIL_LEVEL			"DETAIL"
OMW_GRAPHICS_HELP			"RESETOVAT 'DETAIL' RESETUJE DETAIL GRAFIKY"
OMW_ADVANCED_HELP			"RESETOVAT 'DETAIL' RESETUJE DETAIL GRAFIKY"
OMW_PLAYER_NAME				"JMENO HRACE"
OMW_CLAN_NAME				"PREZDIVKA"
OMW_GENDER					"ROD (VYBRERE JEDEN)"
OMW_VOICE_PITCH				"STUPEN VYSLOVNOSTI"
OMW_CONNECTION				"SPOJENI (VYBERE JEDEN)"
OMW_SERVER_NAME				"JMENO SERVERU"
OMW_MESSAGE_OF_THE_DAY		"ZPRAVA DNE"
OMW_MAX_PLAYERS				"MAX # HRACU"
OMW_BLUE_TEAM_SIZE			"VELIKOST MODREHO TYMU"
OMW_GOLD_TEAM_SIZE			"VELIKOST ZLATEHO TYMU"
OMW_JOIN_PORT				"PRIPOJIT SE K PORTU"
OMW_INFO_PORT				"INFORMACE O PORTU"
OMW_ANNOUNCE_PORT			"OZNAMIT PORT"
OMW_PASSWORD				"HESLO"
OMW_JOYSTICK_NAME			"JMENO JOYSTIKU"
OMW_JOYSTICK_SENSITIVITY	"CITLIVOST JOYSTIKU"
OMW_FORCE_FEEDBACK			"POUZIT SPETNOU VAZBU"
OMW_MOVE_UP_DOWN			"POHYB DOPREDU/DOZADU"
OMW_MOVE_LEFT_RIGHT			"POHYB DOLEVA/DOPRAVA"
OMW_LOOK_UP_DOWN			"OTOCIT SE NAHORU/DOLU"
OMW_LOOK_LEFT_RIGHT			"OTOCIT SE DOLEVA/DOPRAVA"
OMW_JOYSTICK_HELP			"TLACITKA MOZNO PRIRADIT DO 'ZMENA KLAVES'"

OMW_DETAIL_LEVEL_LOW					"Minimalni"
OMW_DETAIL_LEVEL_MEDIUM					"Stredni"
OMW_DETAIL_LEVEL_HIGH					"Vysoky"

OMW_TEXTURE_FILTER_NEAREST				"Nejblizsi"
OMW_TEXTURE_FILTER_LINEAR 				"Primi"
OMW_TEXTURE_FILTER_MIP_NEAREST			"Mip Nejblizsi"
OMW_TEXTURE_FILTER_MIP_LINEAR			"Mip Primi"
OMW_TEXTURE_FILTER_LINEAR_MIP_NEAREST	"Primi Mip Nejblizsi"
OMW_TEXTURE_FILTER_LINEAR_MIP_LINEAR	"Primi Mip Primi"

//------------------------ INTEL HEADERS --------------------------

INTEL_COMMON_O1				"RAINBOW
INTEL_COMMON_P1				"John Clark"

INTEL_RM01_O1				"Islamska Vanguarda"

INTEL_RM02_N1				"Sikovne zautocit na muzeum"
INTEL_RM02_O1				"PetroMech"
INTEL_RM02_O2				"Kawakiri"

INTEL_RM03_M1				"Kurov-DK"
INTEL_RM03_M2				"Rusky organizovany zlocin"
INTEL_RM03_N1				"Zmareni utoku na cisternu"
INTEL_RM03_P1				"Susan Holtova"

INTEL_RM04_M1				"Aktualizace Kosovo"
INTEL_RM04_N1				"Ulozeni plantazni rostliny"

INTEL_RM05_M1				"Olejova Mafie"
INTEL_RM05_N1				"Mir v Kosove"
INTEL_RM05_O1				"Aolian Airlines"
INTEL_RM05_P1				"Samed Vezirzade"

INTEL_RM06_N1				"Naval teroru skoncen"

INTEL_RM07_O1				"Snemovna mladeze"
INTEL_RM07_O2				"Eurovize"

INTEL_RM08_N1				"Uvolneni rukojmich ze studia"
INTEL_RM08_P1				"Lukyan Barsukov"
INTEL_RM08_P2				"Maxim Kutkin"

INTEL_RM09_M1				"Nuklearni incident"
INTEL_RM09_P1				"Viktor Rudenko"

INTEL_RM11_M1				"Lazne Elnya"

INTEL_RM12_M1				"Cesky organizovany zlocin"
INTEL_RM12_M2				"Antoninum Operni dum"

INTEL_RM13_M1				"Svetlogorska Stanice"
INTEL_RM13_N1				"Opera zastaveni konce"

INTEL_RM16_M1				"Prenos nuklearniho zarizeni"

INTEL_RM17_M1				"Fortress Nadar"

INTEL_RM18_M1				"Cherkaska Elektrarna"

//----------------------- UNIFORM HEADERS -------------------------

UNIFORM_1					"Lesni Lehka"
UNIFORM_2					"Lesni Stredni"
UNIFORM_3					"Lesni Tezka"
UNIFORM_4					"Euro1 Lehka"
UNIFORM_5					"Euro1 Stredni"
UNIFORM_6					"Euro1 Tezka"
UNIFORM_7					"Bezna1 Lehka"
UNIFORM_8					"Bezna1 Stredni"
UNIFORM_9					"Bezna1 Tezka"
UNIFORM_10					"Bezna2 Lehka"
UNIFORM_11					"Bezna2 Stredni"
UNIFORM_12					"Bezna2 Tezka"
UNIFORM_13					"Cerna Lehka"
UNIFORM_14					"Cerna Stredni"
UNIFORM_15	  				"Cerna Tezka"
UNIFORM_16					"Zelena Lehka"
UNIFORM_17					"Zelena Stredni"
UNIFORM_18					"Zelena Tezka"
UNIFORM_19					"Seda Lehka"
UNIFORM_20					"Seda Stredni"
UNIFORM_21					"Seda Tezka"
UNIFORM_22					"Modra Lehka"
UNIFORM_23					"Modra Stredni"
UNIFORM_24					"Modra Tezka"
UNIFORM_25					"Poulicni1 Lehka"
UNIFORM_26					"Poulicni1 Stredni"
UNIFORM_27					"Poulicni1 Tezka"
UNIFORM_28					"Poulicni2 Lehka"
UNIFORM_29					"Poulicni2 Stredni"
UNIFORM_30					"Poulicni2 Tezka"
UNIFORM_31					"Maskacova1 Lehka"
UNIFORM_32					"Maskacova1 Stredni"
UNIFORM_33					"Maskacova1 Tezka"
UNIFORM_34					"Maskacova2 Lehka"
UNIFORM_35					"Maskacova2 Stredni"
UNIFORM_36					"Maskacova2 Tezka"

//------------------------- REMAP CONTROLS ------------------------

RC_TITLE					"ZMENIT KLAVESY "

RC_BUTTON_1					" POHYB "
RC_BUTTON_2					" AKCE "
RC_BUTTON_3					" TYM "
RC_BUTTON_4					" POHLED "
RC_BUTTON_5					" KOMUNIKACE "
RC_BUTTON_6					" VOLBY "
RC_BUTTON_7					" NASTAV.MAPY "
RC_BUTTON_8					" MP VZKAZY "
RC_BUTTON_9					" POTVRDIT "
RC_BUTTON_10				" ZRUSIT "
RC_BUTTON_11				" ZAKLAD.NASTAVENI "
RC_BUTTON_12				" EDITACE ZPRAVY "

RC_BUTTON_1_TT				" KLAVESY POHYBU "
RC_BUTTON_2_TT				" AKCNI KLAVESY "
RC_BUTTON_3_TT				" TYMOVE KLAVESY "
RC_BUTTON_4_TT				" KLAVESY POHLEDU "
RC_BUTTON_5_TT				" KLAVESY KOMUNIKACE "
RC_BUTTON_6_TT				" VOLBY KLAVES "
RC_BUTTON_7_TT				" KLAVESY NASTAVENI MAPY "
RC_BUTTON_8_TT				" ZOBRAZIT KLAVESY PRO  MP VZKAZY"
RC_BUTTON_9_TT				" POTVRDIT"
RC_BUTTON_10_TT				" ZRUSIT"
RC_BUTTON_11_TT				" ZAKLADNI NASTAVENI KLAVES"
RC_BUTTON_12_TT				" EDITACE ZPRAVY"

//-- Key Descriptions --
// Movement
RC_KEY_1					"Pohyb dopredu"
RC_KEY_2					"Pohyb dozadu"
RC_KEY_3					"Uhnout doleva"
RC_KEY_4					"Uhnout doprava"
RC_KEY_5					"Otocit se doleva"
RC_KEY_6					"Otocit se doprava"
RC_KEY_7					"Kouknout se nahoru"
RC_KEY_8					"Kouknout se dolu"
RC_KEY_9					"Prepnout plizeni"
RC_KEY_10					"Bezet"
RC_KEY_11					"Koukat doleva"
RC_KEY_12					"Koukat doprava"
// Action
RC_KEY_13					"Obklicit(Lezenim, Otevrenim, Etc.)"
RC_KEY_14					"Pouzit polozku ze skladu(strelivo)"
RC_KEY_15					"Zmenit sklad"
RC_KEY_16					"Zmenit vzdalenost strely"
RC_KEY_17					"Vybrat hlavni zbran"
RC_KEY_18					"Vybrat dalsi zbran"
RC_KEY_19					"Vybrat polozku 1"
RC_KEY_20					"Vybrat polozku 2"
RC_KEY_21					"Vybrat dalsi zbran/polozku"
// Team
RC_KEY_22					"Zmena na predchozi tym"
RC_KEY_23					"Zmena na dalsi tym"
RC_KEY_24					"Prepnout stojici tym"
RC_KEY_25					"Mnit ROE Reim "
RC_KEY_26					"Mnit ROE Rychlost "
RC_KEY_27					"Stav odpovedi"
RC_KEY_28					"Dat povel Alpha"
RC_KEY_29					"Dat povel Bravo"
RC_KEY_30					"Dat povel Charlie"
RC_KEY_31					"Dat povel Delta"
RC_KEY_32					"Zapnout rezim doprovodu"
RC_KEY_33					"Prepnout kontrolu drzeni "
RC_KEY_34					"Prepnout kontrolu odstrelovace"
// View
RC_KEY_35					"Prepnout Odstrelovaci rezim"
RC_KEY_36					"Prepnout nocni videni"
RC_KEY_37					"Prepnou uhel kamery (1. nebo 3. osoba)"
RC_KEY_38					"Rozsirit okno"
RC_KEY_39					"Zmensit okno"
RC_KEY_40					"Prepnout mapu na celou obrazovku"
RC_KEY_41					"Priblizit mapu"
RC_KEY_42					"Oddalit mapu"
RC_KEY_43					"Sledovat dalsi cleny na mape"
RC_KEY_44					"Hlavni pohled"
RC_KEY_45					"Prepnout mapu"
RC_KEY_46					"Prepnout ridici rozkaz"
// Communication
RC_KEY_47					"Prepnout mluveni"
RC_KEY_48					"Prepnout mluveni s tymem"
RC_KEY_49					"poslat MP klicovou zpravu"
// Option
RC_KEY_50					"Prepnout auto. zamereni"
RC_KEY_51					"Prepnout zamereni"
RC_KEY_52					"Ukazat stav displeje"
RC_KEY_53					"Aktivovat kontrolni dialog serveru"
// Planning
RC_KEY_54					"Tocit mapu po smeru hodinovich rucicek"
RC_KEY_55					"Tocit mapu proti hodinovim rucickam"
RC_KEY_56					"Pohyb mapy dopredu"
RC_KEY_57					"Pohyb mapy dozadu"
RC_KEY_58					"Pohyb mapy doleva"
RC_KEY_59					"Pohyb mapy doprava"
RC_KEY_60					"Priblizit mapu"
RC_KEY_61					"Oddalit mapu"
RC_KEY_62					"Snizit o jednu uroven nahoru"
RC_KEY_63					"Snizit o jednu uroven dolu"
RC_KEY_64					"Naklonit mapu dolu"
RC_KEY_65					"Naklonit mapu dolu"
RC_KEY_66					"Prepinac 3D pohledu na mape"
RC_KEY_67					"Vymazat soucasne rozmisteni na mape"
// MP Bound Keys
RC_KEY_68					"Zprava 0"
RC_KEY_69					"Zprava 1"
RC_KEY_70					"Zprava 2"
RC_KEY_71					"Zprava 3"
RC_KEY_72					"Zprava 4"
RC_KEY_73					"Zprava 5"
RC_KEY_74					"Zprava 6"
RC_KEY_75					"Zprava 7"
RC_KEY_76					"Zprava 8"
RC_KEY_77					"Zprava 9"

//-- Key Text --
RC_KEY_TEXT_1				"ESCAPE"
RC_KEY_TEXT_2				"L-SHIFT"
RC_KEY_TEXT_3				"R-SHIFT"
RC_KEY_TEXT_4				"L-CONTROL"
RC_KEY_TEXT_5				"R-CONTROL"
RC_KEY_TEXT_6				"L-ALT"
RC_KEY_TEXT_7				"R-ALT"
RC_KEY_TEXT_8				"F1"
RC_KEY_TEXT_9				"F2"
RC_KEY_TEXT_10				"F3"
RC_KEY_TEXT_11				"F4"
RC_KEY_TEXT_12				"F5"
RC_KEY_TEXT_13				"F6"
RC_KEY_TEXT_14				"F7"
RC_KEY_TEXT_15				"F8"
RC_KEY_TEXT_16				"F9"
RC_KEY_TEXT_17				"F10"
RC_KEY_TEXT_18				"F11"
RC_KEY_TEXT_19				"F12"
RC_KEY_TEXT_20				"F13"
RC_KEY_TEXT_21				"F14"
RC_KEY_TEXT_22				"F15"
RC_KEY_TEXT_23				"BACK"
RC_KEY_TEXT_24				"TAB"
RC_KEY_TEXT_25				"RETURN"
RC_KEY_TEXT_26				"PAUZA"
RC_KEY_TEXT_27				"MEZERNIK"
RC_KEY_TEXT_28				"PAGEUP"
RC_KEY_TEXT_29				"PAGEDOWN"
RC_KEY_TEXT_30				"END"
RC_KEY_TEXT_31				"HOME"
RC_KEY_TEXT_32				"VLEVO"
RC_KEY_TEXT_33				"NAHORU"
RC_KEY_TEXT_34				"VPRAVO"
RC_KEY_TEXT_35				"DOLU"
RC_KEY_TEXT_36				"INSERT"
RC_KEY_TEXT_37				"DELETE"
RC_KEY_TEXT_38				"KLAVESA0"
RC_KEY_TEXT_39				"KLAVESA1"
RC_KEY_TEXT_40				"KLAVESA2"
RC_KEY_TEXT_41				"KLAVESA3"
RC_KEY_TEXT_42				"KLAVESA4"
RC_KEY_TEXT_43				"KLAVESA5"
RC_KEY_TEXT_44				"KLAVESA6"
RC_KEY_TEXT_45				"KLAVESA7"
RC_KEY_TEXT_46				"KLAVESA8"
RC_KEY_TEXT_47				"KLAVESA9"
RC_KEY_TEXT_48				"MULTIPLY"
RC_KEY_TEXT_49				"ADD"
RC_KEY_TEXT_50				"SUBTRACT"
RC_KEY_TEXT_51				"DECIMAL"
RC_KEY_TEXT_52				"DIVIDE"
RC_KEY_TEXT_53				"NUMLOCK"
RC_KEY_TEXT_54				"SCROLL"
RC_KEY_TEXT_55				"CAPITAL"
RC_KEY_TEXT_56				"SEMICOLON"
RC_KEY_TEXT_57				"EQUALS"
RC_KEY_TEXT_58				"COMMA"
RC_KEY_TEXT_59				"MINUS"
RC_KEY_TEXT_60				"PERIOD"
RC_KEY_TEXT_61				"SLASH"
RC_KEY_TEXT_62				"GRAVE"
RC_KEY_TEXT_63				"LBRACKET"
RC_KEY_TEXT_64				"BACKSLASH"
RC_KEY_TEXT_65				"RBRACKET"
RC_KEY_TEXT_66				"POSUVNIK"
RC_KEY_TEXT_67				"MOUSE1"
RC_KEY_TEXT_68				"MOUSE2"
RC_KEY_TEXT_69				"MOUSE3"
RC_KEY_TEXT_70				"JOY1"
RC_KEY_TEXT_71				"JOY2"
RC_KEY_TEXT_72				"JOY3"
RC_KEY_TEXT_73				"JOY4"
RC_KEY_TEXT_74				"JOY5"
RC_KEY_TEXT_75				"JOY6"
RC_KEY_TEXT_76				"JOY7"
RC_KEY_TEXT_77				"JOY8"
RC_KEY_TEXT_78				"JOY9"
RC_KEY_TEXT_79				"JOY10"
RC_KEY_TEXT_80				"JOY11"
RC_KEY_TEXT_81				"JOY12"
RC_KEY_TEXT_82				"JOY13"
RC_KEY_TEXT_83				"JOY14"
RC_KEY_TEXT_84				"JOY15"
RC_KEY_TEXT_85				"JOY16"
RC_KEY_TEXT_86				"JOY17"
RC_KEY_TEXT_87				"JOY18"
RC_KEY_TEXT_88				"JOY19"
RC_KEY_TEXT_89				"JOY20"
RC_KEY_TEXT_90				"JOY21"
RC_KEY_TEXT_91				"JOY22"
RC_KEY_TEXT_92				"JOY23"
RC_KEY_TEXT_93				"JOY24"
RC_KEY_TEXT_94				"JOY25"
RC_KEY_TEXT_95				"JOY26"
RC_KEY_TEXT_96				"JOY27"
RC_KEY_TEXT_97				"JOY28"
RC_KEY_TEXT_98				"JOY29"
RC_KEY_TEXT_99				"JOY30"
RC_KEY_TEXT_100				"JOY31"
RC_KEY_TEXT_101				"JOY32"
RC_KEY_TEXT_102				"JOY33"
RC_KEY_TEXT_103				"JOY34"
RC_KEY_TEXT_104				"JOY35"
RC_KEY_TEXT_105				"JOY36"
RC_KEY_TEXT_106				"JOY37"
RC_KEY_TEXT_107				"JOY38"
RC_KEY_TEXT_108				"JOY39"
RC_KEY_TEXT_109				"JOY40"
RC_KEY_TEXT_110				"JOY41"
RC_KEY_TEXT_111				"JOY42"
RC_KEY_TEXT_112				"JOY43"
RC_KEY_TEXT_113				"JOY44"
RC_KEY_TEXT_114				"JOY45"
RC_KEY_TEXT_115				"JOY46"
RC_KEY_TEXT_116				"JOY47"
RC_KEY_TEXT_117				"JOY48"
RC_KEY_TEXT_118				"JOY49"
RC_KEY_TEXT_119				"JOY50"
RC_KEY_TEXT_120				"JOY51"
RC_KEY_TEXT_121				"JOY52"
RC_KEY_TEXT_122				"JOY53"
RC_KEY_TEXT_123				"JOY54"
RC_KEY_TEXT_124				"JOY55"
RC_KEY_TEXT_125				"JOY56"
RC_KEY_TEXT_126				"JOY57"
RC_KEY_TEXT_127				"JOY58"
RC_KEY_TEXT_128				"JOY59"
RC_KEY_TEXT_129				"JOY60"
RC_KEY_TEXT_130				"JOY61"
RC_KEY_TEXT_131				"JOY62"
RC_KEY_TEXT_132				"JOY63"
RC_KEY_TEXT_133				"JOY64"
RC_KEY_TEXT_134				"JOY65"
RC_KEY_TEXT_135				"JOY66"
RC_KEY_TEXT_136				"JOY67"
RC_KEY_TEXT_137				"JOY68"
RC_KEY_TEXT_138				"JOY69"
RC_KEY_TEXT_139				"JOY70"
RC_KEY_TEXT_140				"JOY71"
RC_KEY_TEXT_141				"JOY72"
RC_KEY_TEXT_142				"JOY73"
RC_KEY_TEXT_143				"JOY74"
RC_KEY_TEXT_144				"JOY75"
RC_KEY_TEXT_145				"JOY76"
RC_KEY_TEXT_146				"JOY77"
RC_KEY_TEXT_147				"JOY78"
RC_KEY_TEXT_148				"JOY79"
RC_KEY_TEXT_149				"JOY80"
RC_KEY_TEXT_150				"JOY81"
RC_KEY_TEXT_151				"JOY82"
RC_KEY_TEXT_152				"JOY83"
RC_KEY_TEXT_153				"JOY84"
RC_KEY_TEXT_154				"JOY85"
RC_KEY_TEXT_155				"JOY86"
RC_KEY_TEXT_156				"JOY87"
RC_KEY_TEXT_157				"JOY88"
RC_KEY_TEXT_158				"JOY89"
RC_KEY_TEXT_159				"JOY90"
RC_KEY_TEXT_160				"JOY91"
RC_KEY_TEXT_161				"JOY92"
RC_KEY_TEXT_162				"JOY93"
RC_KEY_TEXT_163				"JOY94"
RC_KEY_TEXT_164				"JOY95"
RC_KEY_TEXT_165				"JOY96"
RC_KEY_TEXT_166				"JOY97"
RC_KEY_TEXT_167				"JOY98"
RC_KEY_TEXT_168				"JOY99"
RC_KEY_TEXT_169				"JOY100"
RC_KEY_TEXT_170				"JOY101"
RC_KEY_TEXT_171				"JOY102"
RC_KEY_TEXT_172				"JOY103"
RC_KEY_TEXT_173				"JOY104"
RC_KEY_TEXT_174				"JOY105"
RC_KEY_TEXT_175				"JOY106"
RC_KEY_TEXT_176				"JOY107"
RC_KEY_TEXT_177				"JOY108"
RC_KEY_TEXT_178				"JOY109"
RC_KEY_TEXT_179				"JOY110"
RC_KEY_TEXT_180				"JOY111"
RC_KEY_TEXT_181				"JOY112"
RC_KEY_TEXT_182				"JOY113"
RC_KEY_TEXT_183				"JOY114"
RC_KEY_TEXT_184				"JOY115"
RC_KEY_TEXT_185				"JOY116"
RC_KEY_TEXT_186				"JOY117"
RC_KEY_TEXT_187				"JOY118"
RC_KEY_TEXT_188				"JOY119"
RC_KEY_TEXT_189				"JOY120"
RC_KEY_TEXT_190				"JOY121"
RC_KEY_TEXT_191				"JOY122"
RC_KEY_TEXT_192				"JOY123"
RC_KEY_TEXT_193				"JOY124"
RC_KEY_TEXT_194				"JOY125"
RC_KEY_TEXT_195				"JOY126"
RC_KEY_TEXT_196				"JOY127"
RC_KEY_TEXT_197				"JOY128"
RC_KEY_TEXT_198				"POV1NAHORU"
RC_KEY_TEXT_199				"POV1NAHORU&VPRAVO"
RC_KEY_TEXT_200				"POV1VPRAVO"
RC_KEY_TEXT_201				"POV1DOLU&VPRAVO"
RC_KEY_TEXT_202				"POV1DOLU"
RC_KEY_TEXT_203				"POV1DOLU&VLEVO"
RC_KEY_TEXT_204				"POV1VLEVO"
RC_KEY_TEXT_205				"POV1NAHORU&VLEVO"
RC_KEY_TEXT_206				"POV2NAHORU"
RC_KEY_TEXT_207				"POV2NAHORU&VPRAVO"
RC_KEY_TEXT_208				"POV2VPRAVO"
RC_KEY_TEXT_209				"POV2DOLU&VPRAVO"
RC_KEY_TEXT_210				"POV2DOLU"
RC_KEY_TEXT_211				"POV2DOLU&VLEVO"
RC_KEY_TEXT_212				"POV2VLEVO"
RC_KEY_TEXT_213				"POV2NAHORU&VLEVO"
RC_KEY_TEXT_214				"POV3NAHORU"
RC_KEY_TEXT_215				"POV3NAHORU&VPRAVO"
RC_KEY_TEXT_216				"POV3VPRAVO"
RC_KEY_TEXT_217				"POV3DOLU&VPRAVO"
RC_KEY_TEXT_218				"POV3DOLU"
RC_KEY_TEXT_219				"POV3DOLU&VLEVO"
RC_KEY_TEXT_220				"POV3VLEVO"
RC_KEY_TEXT_221				"POV3NAHORU&VLEVO"
RC_KEY_TEXT_222				"POV4NAHORU"
RC_KEY_TEXT_223				"POV4NAHORU&VPRAVO"
RC_KEY_TEXT_224				"POV4VPRAVO"
RC_KEY_TEXT_225				"POV4DOLU&VPRAVO"
RC_KEY_TEXT_226				"POV4DOLU"
RC_KEY_TEXT_227				"POV4DOWN&VLEVO"
RC_KEY_TEXT_228				"POV4VLEVO"
RC_KEY_TEXT_229				"POV4UP&VLEVO"
RC_KEY_TEXT_230				"KOLO NAHORU"
RC_KEY_TEXT_231				"KOLO DOLU"
RC_KEY_TEXT_232				"0"
RC_KEY_TEXT_233				"1"
RC_KEY_TEXT_234				"2"
RC_KEY_TEXT_235				"3"
RC_KEY_TEXT_236				"4"
RC_KEY_TEXT_237				"5"
RC_KEY_TEXT_238				"6"
RC_KEY_TEXT_239				"7"
RC_KEY_TEXT_240				"8"
RC_KEY_TEXT_241				"9"
RC_KEY_TEXT_242				"A"
RC_KEY_TEXT_243				"B"
RC_KEY_TEXT_244				"C"
RC_KEY_TEXT_245				"D"
RC_KEY_TEXT_246				"E"
RC_KEY_TEXT_247				"F"
RC_KEY_TEXT_248				"G"
RC_KEY_TEXT_249				"H"
RC_KEY_TEXT_250				"I"
RC_KEY_TEXT_251				"J"
RC_KEY_TEXT_252				"K"
RC_KEY_TEXT_253				"L"
RC_KEY_TEXT_254				"M"
RC_KEY_TEXT_255				"N"
RC_KEY_TEXT_256				"O"
RC_KEY_TEXT_257				"P"
RC_KEY_TEXT_258				"Q"
RC_KEY_TEXT_259				"R"
RC_KEY_TEXT_260				"S"
RC_KEY_TEXT_261				"T"
RC_KEY_TEXT_262				"U"
RC_KEY_TEXT_263				"V"
RC_KEY_TEXT_264				"W"
RC_KEY_TEXT_265				"X"
RC_KEY_TEXT_266				"Y"
RC_KEY_TEXT_267				"Z"

//-----------------------------------------------------------------

STRING_TABLE_END
